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[[File:Confrontation.jpg|thumb|300px|The Palatine Hive; White Dwarf 137]]
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[[File:Confrontation.jpg|thumb|275px|The Palatine Hive; White Dwarf 137]]
 
'''Confrontation''' was a tabletop wargame serialised in [[White Dwarf]] Magazine in the early 1990's. The game was never released outside of White Dwarf, but was re-born as [[Necromunda (game system)|Necromunda]] several years later.
 
'''Confrontation''' was a tabletop wargame serialised in [[White Dwarf]] Magazine in the early 1990's. The game was never released outside of White Dwarf, but was re-born as [[Necromunda (game system)|Necromunda]] several years later.
  
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*[[D-Cannon]]s
 
*[[D-Cannon]]s
 
*[[Graviton gun]]s
 
*[[Graviton gun]]s
 +
*Grenades: [[Antiplant grenade|Anti-plant]], [[Blind grenade|Blind]], [[Haywire grenade|Haywire]], [[Knock-out grenade|Knock-out gas]], [[Rad grenade|Rad]], [[Stasis grenade|Stasis]], [[Stumm grenade|Stumm gas]], [[Tanglefoot grenade|Tanglefoot]], [[Toxin gas grenade|Toxin gas]], [[Virus grenade|Virus]] and [[Vortex grenade|Votex]] [[grenade]]s (only [[Psyk-out]] grenades were specifically excluded from '''Confrontation''' as especially rare, and an explanation was given that to get them you would normally need to kill or capture an [[Inquisitor]]; only [[Frag grenade|Frag]], [[Krak grenade|Krak]], [[Scare gas grenade|Scare gas]], [[Choke grenade|Choke gas]], [[Hallucinogen grenade|Hallucinogen gas]], [[Plasma grenade|Plasma]], [[Photon grenade|Photon]] - called Photon Flash Flares - [[Smoke grenade|Smoke]] grenades and [[Melta bomb]]s were included in '''Necromunda''')
 
*[[Handbow]]s (later included in Outlanders)
 
*[[Handbow]]s (later included in Outlanders)
 +
*Missiles: [[Antiplant missile|Anti-plant]], [[Blind missile|Blind]], [[Choke missile|Choke]], [[Hallucinogen missile|Hallucinogen]], [[Haywire missile|Haywire]], [[Knock-out missile|Knock-out gas]], [[Melta-bomb missile|Melta-bomb]], [[Photon missile|Photon]], [[Plasma missile|Plasma]], [[Rad missile|Rad]], [[Scare gas missile|Scare gas]], [[Smoke missile|Smoke]], [[Stasis missile|Stasis]], [[Stumm missile|Stumm gas]], [[Tanglefoot missile|Tanglefoot]], [[Toxin gas missile|Toxin gas]], [[Virus missile|Virus]] and [[Vortex missile|Votex]] [[Missile launcher|missiles]] (only Frag and Super Krak missiles were included in '''Necromunda''')
 
*[[Multi-laser]]s (rules for [[Rapier]]s were later published in [[Necromunda Magazine]] 1)
 
*[[Multi-laser]]s (rules for [[Rapier]]s were later published in [[Necromunda Magazine]] 1)
*[[Multi-melta]]s
+
*[[Multi-melta]]s (though [[Meltagun]]s were included in both games)
*[[Needler]] chemicals (Needle pistols and rifles were included in both games, but only '''Confrontation''' had rules for specific Neuro-toxin, Sedative and Intoxicant chemicals)
+
*[[Muzzle-blade]] bayonets
 +
*[[Needler]] chemicals ([[Needle pistol]]s and sniper rifles were included in both games, but only '''Confrontation''' had rules for specific Neuro-toxin, Sedative and Intoxicant chemicals)
 
*[[Shuriken pistol]]s
 
*[[Shuriken pistol]]s
 
*[[Shuriken catapult]]s
 
*[[Shuriken catapult]]s
 
*[[Shuriken cannon]]s
 
*[[Shuriken cannon]]s
 
*[[Slug-thrower]] ammunition (Flechette, Explosive and Armour-piercing rounds were not included in '''Necromunda''', though Dumdums were for Stub guns, and shotguns could have Solid slug, Scatter shot, Man stopper, Hot shot and Bolt shells)
 
*[[Slug-thrower]] ammunition (Flechette, Explosive and Armour-piercing rounds were not included in '''Necromunda''', though Dumdums were for Stub guns, and shotguns could have Solid slug, Scatter shot, Man stopper, Hot shot and Bolt shells)
*[[Heavy webber]]s
+
*[[Heavy webber]]s (though [[Web pistol]]s were included in both games)
 +
Knives could be also thrown in '''Confrontation''' and armour was treated more individually with helmets, body armour, coifs, shields (and [[Power shield]]s), specific parts of [[power armour]] and even complete [[Terminator armour]].
  
 
==Sources==
 
==Sources==

Revision as of 01:23, 9 April 2012

Confrontation
Confrontation cover.jpg
Manufacturer Games Workshop
Released 1990/91
Scale 28mm
Followed by Necromunda (game)
The Palatine Hive; White Dwarf 137

Confrontation was a tabletop wargame serialised in White Dwarf Magazine in the early 1990's. The game was never released outside of White Dwarf, but was re-born as Necromunda several years later.

History

Confrontation was published as a series of White Dwarf articles containing a mix of rules and background information on the Hive World of Necromunda and the various types of gang that inhabit it.

  • White Dwarf 130: Introduction; background to the planet and hives
  • White Dwarf 131: Necromunda Gangs; background to the hive gangs
  • White Dwarf 132: Creating a Gang; background and rules for creating a gang including generating equipment, a stash and skills, with a short story
  • White Dwarf 137: Combat Rules (first half); game rules for characters, group coherency, game sequence, turns phase, actions, visibility, firing and rules for trading equipment
  • White Dwarf 138: Combat Rules (second half); game rules for hand-to-hand combat, hit locations, damage and injuries
  • White Dwarf 142: Weapons; rules for weapons

Differences with Necromunda

Although Confrontation shared a similar game-system and rules with the later Necromunda, there were many noticeable differences.

Gangs

Confrontation had a less rigid composition of gangs, concentrating more on the type of gang rather than their specific location or allegiance, including:

  • Clan Gangs - the most common type of gang, close-knit families protecting their territory
  • Brat Gangs - the youth of rich noble households, they dress flamboyantly and are armed with exotic weaponry
  • Tech Gangs - allied to the various manufacturing Clans they often have access to advanced weapons and wargear
  • Scavvy Gangs - Inhabitants of derelict factories and shanty towns, they have to loot, trade or steal their equipment
  • Nomad Gangs - bands who wander the Ash Wastes, only returning to the Hives occasionally
  • Undercity Gangs - independent and ruthless scum that fall outside the clan system
  • Mutant Gangs - persecuted and feared mutants driven together in the most polluted depths of the undercities
  • Psyker Gangs - groups of rogue psykers banding together for their mutual protection
  • Venators - official bounty hunters with specialist equipment

Necromunda, however, was centered around the six main Houses of Hive Primus, not mentioned in Confrontation:

Other gangs were released in Outlanders: Redemptionists, Spyrers, Ratskins, but also Scavvies (made more inhuman) and later rules were published for Ash Waste Nomads (both in the Underhive and separately in the Ash Wastes), Brat Gangs and Wyrd Gangs (the equivalent of Psyker Gangs), though most of the latter gangs were considered unofficial house rules.

Weapons

Most of the weapons for Confrontation were taken from Rogue Trader, and remained in the Warhammer 40,000 2nd Edition where they were included in Necromunda. The following weapons didn't make it however:

Knives could be also thrown in Confrontation and armour was treated more individually with helmets, body armour, coifs, shields (and Power shields), specific parts of power armour and even complete Terminator armour.

Sources