Welcome to Warhammer 40k - Lexicanum! Log in and join the community.

Imperial Missile Launcher

From Warhammer 40k - Lexicanum
Revision as of 09:40, 5 April 2021 by KazilDarkeye (talk | contribs) (Alphabetise.)
Jump to: navigation, search
Imperial Missile Launcher[45]

The Imperium operates a variety of Missile Launchers and Rocket Launchers.[1]

Overview

The standard Locke-pattern[1] Imperial missile launcher has a built in targeting device and is fired from the shoulder. It is a single round weapon and cannot be fired on the move. Standard Imperial Guard doctrine is for one man to carry aim and fire the missile launcher, whilst a second man carries the ammunition and re-loads the weapons. A well-drilled fire team can maintain a formidable rate of fire, enough to daunt the bravest of tank commanders. Amongst the Imperial Guard, missile launchers are crew-served weapons, while Space Marines are strong enough to use and reload missile launchers alone.[2]

Man-Portable

  • Accatran Pattern Missile Launcher: Compact launcher used by Elysian Drop Troops.[6]
  • Achillan Mk III "Tread Fether" Missile Launcher: Compact missile launched by Imperial Guard teams.
  • Armourbane Missile Launcher: The armourbane missile launcher is a launcher unique to the Deathwatch in the Jericho Reach. A squat, wide-barreled launcher half as tall as a Space Marine, specializing in dealing with heavily-armoured ground units, this launcher is typically loaded with hunter-killer krak missiles and fitted with an array of augurs and special cogitators to guide its missiles to their targets, and is more efficient than a Soundstrike missile launcher. The mounted special augur array combines the benefits of a preysense sight and a red-dot laser sight.[5]
  • Cyclone Missile Launcher: Used by Space Marine Terminators[8]
  • Proteus Pattern: A heavy ancient design dating back to the Great Crusade and Horus Heresy, it was capable of firing multiple missiles in quick succession and was used exclusively by the Legiones Astartes. Today, it still sees sparse service in some Space Marine Chapter's.[4]
  • Retobi Pattern Missile Launcher: The ancient Retobi-pattern missile launcher loads from a five-round clip. While it has a faster rate of fire, Retobi-pattern launchers are less precise and much more awkward to handle and fire.[1]
  • Rocket Propelled Grenade: Unguided Rocket weapon
  • Soundstrike Pattern: The Soundstrike-pattern missile launcher is an alternative to the standard single-tube missile launcher used by Space Marines. The Soundstrike attaches a special missile rack and auto-loader to a backpack power unit. As the Space Marine fires his missiles, the auto-loader's gripping claw works rapidly to refill the launcher from the back-mounted missile rack. In effect, the Space Marine can fire his choice of missile without interruption until the missile rack is empty. A more compact version of the Soundstrike, the MK.V, is used by the Dark Angels.[3]
  • Thunderbolt Pattern Missile Launcher: Used by the Space Wolves[7]

Gallery

Vehicle/Artillery

Missile Types

Frag, Krak, and Flak Missiles[10]
  • Anti-Plant Missiles are release a vicious cocktail of toxins, viral agents, defoliants, and anti-fungal agents on detonation that reduce even the heartiest flora to a foul-smelling muck in minutes. They are typically used to deny cover and to clear landing zones and fortification sites. A stronger version known as the Astartes Anti-Plan Missile exists.[1][5]
  • Atomic Missiles are primitive weapons which detonate with nuclear fusion.[22]
  • Blind Missiles are a sophisticated form of smokescreen which produces a broad spectrum of electro-magnetic interference as well as dense smoke.[1]
  • Concussion Missiles are very effective at breaking up fortifications and are much beloved by the Battle-Brothers of the Imperial Fists garrisoned at Watch Station Erioch.[5]
  • Disruptor Missiles are used by Mechanicum Vehicles[43]
  • Flak Missiles are surface-to-air warheads designed to engage enemy air support.[10]
  • Frag Missiles are designed to explode on impact with any surface, raking the immediate area with lethal shrapnel. Primarily an anti-infantry weapon, it can be used against light vehicles with some success. Frag missiles are often ineffective against heavy infantry.[1]
  • Gas Missiles emit deadly poisonous or hallucinogenic gas.[13]
  • Haywire Missiles detonate with a massive burst of electromagnetic energy, damaging living tissue but more important disabling machinery.[13]
  • Krak Missiles are primarily designed as anti-vehicle weapons, but are also very effective against heavy infantry, bunkers and other armored targets. Krak missiles contain a high strength, low blast shaped charge, causing massive damage to anything it hits with minimal collateral damage. A heavier version exists known as the Super Krak Missile[1]
  • Melta Missiles undergo a sub-atomic reaction upon impact, releasing a blast of intense heat. This missile is capable of melting away vehicles and buildings and is especially useful for attacking troops in defended positions.[1]
  • Mine Missiles are cluster munitions that spread mines over a targeted area.[13]
  • Nightlight Missiles — this relatively small (usually 2-3 metres long) missiles usually fired into the sky where they explode, fully illuminating the nearby area. They could be used even in daylight - as prearranged signals.[11]
  • Phosphex Missiles are deadly incendiary weapons[46]
  • Photon Missiles release a burst of light energy sufficient to seriously damage visual organs, causing blindness within a large area and destroying light-sensitive equipment.[13]
  • Plasma Missiles converts matter to plasma during flight and is devastating against armored targets.[1]
  • Psyk-Out Missiles detonate with a wave of dust particles impregnated with negative psychic energy, causing severe damage to Psykers and psychic technology.[13]
  • Rad Missiles emit deadly radiation.[12]
  • Stasis Missiles freeze a target within space-time.[14]
  • Tanglefoot Missiles detonate with a minor distortion effect in the fabric of space. This causes gravitic disturbances, spacial displacement, and a certain amount of time distortion.[13]
  • Virus Missiles are deadly biological weapons that vary depending on type. Some cause horrific instant death while others rapidly create rapid mutation.[13]
  • Vortex Missiles create a small disruption in space-time, creating a miniature black-hole to the Warp.[13]

Sources