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Imperial Psychic Powers

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There are many psychic powers allowed for use by the various Imperial armies in the standard Warhammer 40,000 game. This is a history of all the psychic powers usable by the Imperium.

Space Marines

Current Powers

Codex Space Marines (5th Edition)

  • Smite: Attacks a target area with psychic power
  • Force Dome: Erects a barrier of psychic energy to protect the caster and his retinue
  • Machine Curse: Curses the Machine Spirit of the vehicle
  • The Avenger: Creates an explosion of fire
  • Quickening: Speeds up the attacks of the caster
  • Null Zone: Decreases the armour of the enemy around the caster
  • Might of the Ancients: Considerably increases the strength of the caster
  • The Gate of Infinity: Creates a safe passage in the immaterium to jump to another location
  • Vortex of Doom: Tears a rift in the fabric of the Warp which can suck enemies into it

Codex Blood Angels (5th Edition)

  • Blood Boil: Boils the target's blood which ignores their armour
  • Fear of the Darkness: Causes all enemies around the caster to fall back in fear
  • Might of Heroes: Increases the number of attacks for the caster or his retinue
  • Shackle Soul: Reduces the chance the enemy can perform any action
  • Shield of Sanguinius: Allies within close proximity are effectively in cover
  • Smite: Attacks the target with psychic power
  • The Blood Lance: A Psychic lance is fired in any one direction hitting all enemies in its path
  • The Sanguine Sword: Channel his rage into his Force Weapon that increases his strength
  • Unleash Rage: Manipulate the minds of his allies to become fierce in battle
  • Wings of Sanguinius: Psychic wings allow the caster to cross terrain.

Codex Space Wolves (5th Edition)

  • Thunderclap: Using a word of power, and slamming his gauntlets together, the Rune Priest can shatter stone and liquefy brains of those nearby.
  • Living Lightning: Sentient electricity arcs from the sky into the ranks of the enemy, leaving blackened corpses in its wake.
  • Storm Caller: The Rune Priest calls forth a vortex of ice and winds that crackle with psychic energy, obscuring the Rune Priest and his allies from enemies.
  • Tempest's Wrath: Calling to the wind spirits of a raging storm, the Rune Priest punishes all enemy units and vehicles that fly in the air around him.
  • Fury of the Wolf Spirits: The Rune Priest sets two charcoal black spirits of Thunderwolves upon the enemy, their fangs and howls driving their foes mad.
  • Murderous Hurricane: Bellowing forth an ancient curse and icy winds, the Rune Priest's foes are consumed by a blizzard, psychic ice tearing flesh and slowing advance.
  • Jaws of the World Wolf: The spirit of the world opens its maw, creating chasms that swallow and destroy all in the Rune Priest's path.

Codex Dark Angels (4th Edition)

  • Force Barrier: Creates a shimmering psychic shield that protects the Librarian from enemy attack
  • Hellfire: Creates a torrent of psychic flames that engulf the enemy
  • Mind Worm: The Librarian hurls a bolt of psychic energy at the enemy's mind that creates a deadly seizure

Previous Powers

4th Edition Powers

Codex Space Marines (4th Edition)
  • Smite: Attacks a target area with psychic power
  • Storm of the Emperor's Wrath: Uses Warp energy to blast an enemy with lightning
  • Fury of the Ancients: A psychic creature of fire charges an area and burns any nearby
  • Fear of the Darkness: Causes enemies to fall back in fear
  • Might of Heroes: Increases the ability of user or ally to attack
  • Veil of Time: Lets user see the future and increases ability to attack, defend, or any other action
  • Vortex of Doom: Tears a rift in the fabric of the Warp which can suck enemies into it


Codex Blood Angels (4th Edition)

Blood Angels Librarian

  • Might of Heroes: Increases the ability of user or ally to attack
  • Transfixing Gaze: The users eyes become like blazing pits of despair and any who look at him are filled with fear.
  • Wings of Sanguinius: Wings form from the user and allow them to fly (Mephiston only)


Codex Dark Angels (4th Edition)

Dark Angels Librarian

  • Force Barrier: Uses Warp energy to strengthen protection around the user
  • Hellfire: Uses Warp energy to blast an area with fire
  • Mind Worm: Blasts an enemy's mind with Warp energy

3rd Edition Powers

Codex Blood Angels (3rd Edition)

Blood Angels Librarian

  • Quickening: Increases attacks of an ally
  • Smite: Attacks a target area with psychic power (Mephiston only)
Codex Dark Angels (3rd Edition)

Dark Angels Librarian

  • Weaken Resolve: Scares enemies and forces them back
Codex Space Wolves (3rd Edition)

Rune Priest Psychic Powers

  • Storm Caller: Blasts an area with a psychic blizzard that protects allies from being seen
Codex Eye of Terror (3rd Edition)

Space Wolves Rune Priest 13th Company Psychic Power

  • The Gate: Links certain points with small, temporary warp gates through which user's allies can pass to emerge elsewhere.

Inquisition

Current Powers

Codex Daemonhunters (3rd Edition)

Ordo Malleus Psychic Powers

  • Banishment: Banishes nearby daemons
  • Destroy Daemon: Makes attacking a daemon easier
  • Hammerhand: Increases strength and ability to attack
  • Holocaust: Surrounds user with fire that hurts any nearby enemies
  • Sanctuary: Keeps daemons from entering an area
  • Scourging: Attacks an enemy with soul-lightning
  • Word of the Emperor: Keeps enemies away out of fear

Grey Knights Psychic Powers

  • Holocaust: Surrounds user with fire that hurts any nearby
  • Shrouding: Protects the Grey Knights from being seen or targeted by enemies(is used along with the Grey Knights armour)
  • Rites of Exorcism: Makes it harder for daemons to stay in the material plane or attack the Grey Knights (is used along with the Grey Knights armour that helps to stop demons)


Codex Witch Hunters (3rd Edition)

Ordo Hereticus Psychic Powers

  • Divine Pronouncement: Causes enemy to break and fall back
  • Hammer of the Witches: Attacks enemy psykers with Warp energies
  • Hammerhand: Increases strength and ability to attack
  • His Will Be Done: Doubles the damage done in combat
  • Purgatus: Reduces the Leadership ability of an enemy
  • Scourging: Attacks an enemy with soul-lightning
  • Word of the Emperor: Keeps enemies away out of fear

Sisters of Battle Acts of Faith (not "psychic" but similar)

  • Hand of the Emperor: Increases strength of a unit
  • Divine Guidance: Increases damage done from ranged attacks
  • The Passion: Increases speed of a unit
  • Light of the Emperor: Makes a unit fearless
  • Spirit of the Martyr: Protects the unit from attacks

Previous Powers

Codex Sisters of Battle (2nd Edition)

Sisters of Battle Sacred Rites (not "psychic" but similar)

  • Squad immunity to fear and terror
  • Squad immunity to frenzy
  • Squad gains higher leadership
  • Squad "hates" enemies
  • Squad gains psychic defense
  • Squad immune to psychology and break
  • Squad ignores safety and attacks any enemy it wants
  • Squad able to fire more times than normal

Imperial Guard

Current Powers

2003 Codex Imperial Guard

Sanctioned Psyker Powers

  • No usable power: Disturbance in the Warp keeps the Psyker from using any powers
  • Telepathic Order: Extends the influence of an Officer's Leadership radius
  • Psychic Ward: Allows the Psyker to block enemy psychic attacks
  • Psychic Lash: Uses Warp energy to attack and wound nearby enemies that goes through armour
  • Machine Curse: Harms enemy vehicles with psychic power
  • Lightning Arc: Launches lightning at nearby enemies.
Codex Eye of Terror (3rd Edition)

Sanctioned Psyker Powers

  • No usable power: Disturbance in the Warp keeps the Psyker from using any powers
  • Telepathic Order: Extends the influence of an Officer's Leadership radius
  • Psychic Ward: Allows the Psyker to block enemy psychic attacks
  • Psychic Lash: Uses Warp energy to attack and wound nearby enemies that goes through armour
  • Machine Curse: Harms enemy vehicles with psychic power
  • Lightning Arc: Launches lightning at nearby enemies.

Space Hulk

The Genestealer (1990) expansion for Space Hulk describes four "suits" of psychic powers ostensibly for the use of Space Marine Librarians, but also usable by genestealer hybrid psykers. In addition to the powers below, each suit also included an "Aura" power used to nullify an attack that would normally kill the psyker.

The Psionic suit:

  • Control: Psyker briefly takes limited control of an enemy's mind.
  • Miasma: An area effect which dampens psychic abilities.
  • Scan: A clairvoyant ability; in Space Hulk it is used to identify "blips".
  • Smite: Psionically kills all enemies in an area that are not protected by an Aura. c.f. the 40K 3rd edition "Smite" power, above.

The Power suit:

  • Assail: Telekinetic power which moves an enemy.
  • Hellfire: Pyrokinetic area attack.
  • Lightning Arc: A chained attack, which strikes from enemy to enemy.
  • Vortex: A whirlwind of force that moves randomly, annihilating everything in its path (bar psykers protecting themselves with Aura.)

The Kinesis suit:

  • Blast: Used to smash inanimate objects; to clear terrain and indirectly attack an enemy.
  • Jinx: Prevents guns and doors within an area from operating.
  • Switch: Opens or closes a door at range.
  • Teleport: Opens a temporary portal through the warp in order to teleport elsewhere.

The Temporal suit:

  • Burst of Speed: Creates an accelerated time field, allowing the psyker an additional turn.
  • Prescience: Allows second sight a few seconds into the future, providing an attack bonus.
  • Stasis: Freezes time in an area.
  • Warp Time: Slows time in an area, hindering the affected characters.

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