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Kroot

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The Kroot are a species of humanoids who evolved from avian creatures. Kroot are tall aliens (a good half-meter taller than most humans), their avian ancestry giving them a bird-like beak and long quills protruding from their heads like hair. Smaller quills, possibly the evolutionary remnants of feathers, can be found scattered over their bodies. However they do bear a reptilian appearance in Dawn of War: Dark Crusade being covered in reptilian like scales.

A unique feature of the Kroot is that they evolve by selecting traits of their defeated foes to absorb by eating them. Due to this, the many Kroot warbands across the galaxy often look radically different. Kroot leaders are known as Shapers; they are generally the Kroot with the best ability for recognizing desirable traits in defeated foes and tell his Kindred (the word for a Kroot clan) what to eat to suit the task at hand. For instance, a Shaper who wants his Kroot to gain muscle mass will take on campaigns against Orks to acquire the right DNA, while extensive feeding on flying predators will allow the Kroot to grow wings. This eating of their foes ties in with the religious beliefs of the Kroot: they believe that when a warrior of any race dies, his warrior spirit should be kept, and the only way to do this is by eating his flesh. The Kroot practice this in their "burial" customs, in which the body of the deceased is consumed by the kindred.

Kroot who prey extensively on a particular species will begin to take the characteristics of that creature. In sentient species such as Orks and Humans, they may also take on cultural aspects of that race as well. Kroot who have fed on Dark Eldar, for example, soon begin to show signs of the cunning and intense cruelty the Dark Eldar are known for.

In the case of animals, this sometimes leads to evolutionary dead ends. A Kindred will find itself locked into an animalistic and unintelligent form, unable to evolve themselves any more. Species such as Tyranids who also absorb the DNA of their prey are particularly dangerous for Kroot to prey upon, as they may acquire too many undesirable Tyranid characteristics. Feasting on followers of Chaos is also dangerous because of being susceptible to Chaotic corruption. The ecology of the Kroot homeworld of Pech includes many species of animal that are partially Kroot, the results of a kindred's evolutionary missteps. The Kroot use these related creatures as laborers, pack animals, and even as weapons. The most common examples are the canine Kroot Hounds, the lumbering and powerful ape-like Krootox, the dromaeosaurid Knarloc riding beasts, and the massive dinosaur-like Great Knarlocs. Another creature of note is the Kroothawk, an animal held sacred by the Kroot, possibly because it may be their evolutionary ancestor. There are other Kroot sub-species that are considered outcasts in Kroot society and are killed by Kroot if found.

In order to gather genetic material from all over the galaxy, the Kroot offer themselves as mercenaries, and sell their services to anyone willing to pay them. They travel the galaxy taking limited contracts from both major and minor races (most of which are too small to be included in the game), and are regularly employed by the Tau. While the contract with the Tau is supposed to be an exclusive one, the Kroot regularly send out their warspheres to continue their mercenary trade amongst the wider cosmos.

Second take on the Kroot

The Kroot originated on the world of Pech and, though their physiology is humanoid, there is evidence to suggest that the roots of their evolution may be avian in origin. They retain vestigial beaks and have a light, almost hollow bone structure, with four digits on each hand and foot. Their skin is rough with small, barbed spines, similar to the elongated quills on their heads, protruding from various locations on their flesh. Skin pigmentation ranges from earthy brown colours and dappled greens to vibrant oranges and everything in between. Depending on the feeding directions of the Kroot Shapers (more of which later) the coloration of each family grouping, or kindred as they are known, can vary quite considerably. It is also common for Kroot from each kindred to have particular tribal markings painted onto their skin. Kroot mature quickly, with their most rapid period of growth occurring in the first ten years of their lives. By the age of twelve they are considered adults and it is not unknown for Kroot to live to over a hundred years old, their skin becoming increasingly pitted and leathery in their last few years of life.

Kroot are tall and their bodies have a wiriness to them that appears deceptively fragile. In actuality, Kroot musculature is extremely powerful and composed of dense fibre spindles with a greater power‑to‑mass ratio than is found in humans. Swift muscle contractions create a whiplash effect, allowing the Kroot to deliver powerful blows with great rapidity. On the ground, the Kroot tend to move with a bounding, hopping gait but, when in dense forests, they can spring from tree to tree at great speed. The Kroot favour primitive garb: harnesses worked from the hides of animals and adorned with bones, handcrafted amulets and circlets.

The limited specimens that have been made available for study are found to have brains composed of a front and rear hemisphere. It appears that the larger, frontal hemisphere controls the functions of logic, reasoning and memory while the rear, less developed hemisphere is more attuned to imagination and creativity. If this is indeed the case, it would go some way to explaining the pragmatic approach to life of the Kroot and their current technological stagnation. The Kroot head is crowned with a great mass of tough, flexible quills that appear to be a part of the Kroot's sensory apparatus. These quills contain what seem to be ganglia running from the frontal lobes of the alien's brain and, in this position, would be extremely efficient at receiving and interpreting information on the surrounding environment. The olfactory cavity within the Kroot skull is also enlarged, with multiple sense organs within both it and the mouth. Their eyes are without pupils and generally a milky white. It is likely that they are able to see further into the infrared end of the spectrum and can sense the body heat generated by their prey. Therefore, the Kroot make excellent trackers and would be extremely difficult to sneak up on.

The Kroot generate little in the way of waste, excreting in the form of a pungent, oily sweat that has a variety of properties, depending on what the Kroot has consumed. The most apparent benefits are that this sweat appears to be heat retardant to a degree, has antibiotic properties and can cause a poorly aimed blow to slide clear. It is suspected that the Kroot can alter the properties of this secretion in order to leave pheromone trails, mark territories, leave warnings and even communicate with one another. This may also be some form of control that extends to lower life forms such as birds and animals, as there is evidence to suggest that the Kroot employ empathic pheromones to prevent such creatures from being startled by them and giving away their position in battle. Combined with this method of communication, the Kroot can learn new languages at an astounding rate, matching posture and tone to the sound of foreign words in order to discern their meaning. Their own verbal communication is a mixture of clicks and whistles, possibly reinforced by these phenomena exudations.

By far the most odious habit of the Kroot is their practice of eating the flesh of the dead. In battle, this leads them to ritually devour the corpses of those they have killed, and almost nothing is beyond their tastes. The Kroot digestive system is extremely efficient, capable of breaking down almost any organic material into an energy form that can be stored in specialised organs scattered throughout their bodies called nymnes. Should anything inorganic and indigestible be consumed, the Kroot must regurgitate it, with considerable discomfort. However the strangest quirk of Kroot digestion is their ability to extract potentially useful strands of their food's DNA. Adeptus Mechanicus Genetors have long been aware that much of the double helix structure of DNA is in fact blank and used to separate those areas that do contain genetic information. The Kroot have somehow inherited the ability to incorporate useful DNA codes into their own genetic make up. Larger Kroot, called Shapers, who have an instinctive understanding of this process, can direct their kindred to consume certain prey in order that in successive generations, they may take on elements of those genes.

The process is not an exact science and there are many examples where it has gone awry, leaving some trapped in evolutionary cul‑de­-sacs, the Krootox and Kroot Hounds being the most visible evidence of this. At some point in their evolutionary history, both sub‑species of Kroot fed upon creatures that were possessed of traits they wished to take on, but, in doing so, atrophied their intelligence. These Krootox are now much larger and stronger, but became lumbering creatures, more akin to forest dwelling herbivores than their smaller, more intelligent kin. The Kroot Hounds became faster and leaner but, like the Krootox, their intelligence was reduced, becoming little more than vicious predators. There are other variations, such as the smaller, flying Kroothawk and the serpentine Krootworm, as well as other, more terrifying, creatures. Deep within the forests of Pech, there exist beasts that were once Kroot, but have since descended hideous evolutionary paths to become monsters that feed on their own kind. Such places have become cursed and only the bravest or most foolhardy Kroot ever venture within their haunted depths.

Kroot are able to 'taste' the taint in the meat of dead genestealer hybrids, even if the mutations are not visible3-p210

First contact with the Imperium

1The Kroots' first encounter with the Imperium was during the Damocles Crusade on the world of Sy'l'Kell. Troops of the 17th Brimlock Dragoons were in transit to the front lines from their Landing zone when they were ambushed by Kroot. The columns forward scouts were eliminated by Kroot Carnivires before they could get a warning off to the regiment following behind. As the main body of the regiment pushed through a narrow forrested defile the Kroot fell on them. Three Kroot kindred were involved in the attack. Surprise was complete, scores were killed in the opening moments of the ambush. Colonel Konstantin Griffin and Commissar Eigerman quickly recovered and held the Imperial line long enough to fight clear of the trap. From then on the column was contiually harried by the Kroot, until Colonel Griffin linked up with the Space Marines of the Scythes of the Emperor. With the two Imperial forces combined the Kroot faded away deeming the combined strength too much for direct confrontation.

Technology

Outwardly, the Kroot seem to be a simple pre-industrial society, seemingly incapable of achieving (powered) flight, much less traveling through space. However, Tau observers on Pech have noted evidence that may point to an industrial base hidden on or even inside of some mountains. It's probable that the Kroot deliberately keep their general level of technology low, using it only for weapons and interstellar travel, in order to keep their species strong.

The primary weapon deployed by the Kroot is a rifle whose design is derived from the fighting staffs used by their ancestors. This weapon is fitted with blades on the stock and the end of the barrel, which the Kroot make deadly use of in close combat. Originally a slug-thrower, the weapon was modified by the Tau to fire a charged particle similar to their own Pulse Rifles. This modification quickly became standard for all Kroot.

The Kroot Rifle is not the only weapon the Kroot make use of. There is the large Kroot Gun, which is tied onto the backs of Krootox. Next, there is the Kroot Hunting Rifle. Longer then the Kroot Gun, the Kroot Hunting Rifle has a longer range, but in order for that to happen, the Kroot must take off the blades. Kroot Mercenaries often bring back weapons from previous employers, so such a sight is not rare.

Kroot equipment

The Kroot make use of weaponry upgraded by the Tau to powerful destrctive designs. They are not as powerful as their Tau counterparts but much more so than they would have been without the upgrades. They also take very unique wargear, ranging from banners to the blood of local predators. These are shown within the Kroot Armoury.

Notable Kroot

  • Anghkor Prok - A Master Shaper and legendary Kroot hero who fought against the Orkish invasion of Pech.
  • Orak (or Orek) - a Kroot Shaper fighting under Commander Brightsword that met with Colonel Schaeffer, Kage and other Last Chancers, first helping them out of a bar fight (started by Tarellian mercenaries, in which they were badly outnumbered), and then by taking them back to their camp, where he tests the mettle and loyalty of the Last Chancers by making Kage eat a human brain. As a Shaper, he states that both Tau and Human empires as doomed by their own stagnancy and superstition, as only constant change and adaptation can ensure survival. "As we learn from our ancestors, we change and adapt. We learn from our prey and grow stronger. The future is uncertain, to stagnate is to die." (Orak to Kage)2
  • Gorok - a Kroot Shaper met by Ciaphas Cain who helped keep the peace between loyalist and xenos-following Imperial citizens on the planet Gravalax.3
File:Kroot23.jpg
Kroot Kindred

Sources

Useful Resources