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Machine spirit

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Revision as of 13:49, 30 March 2009 by Whitefang (talk | contribs) (Added the info of the Machine spirits located on Drop pods and Land Raiders.)
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A machine spirit is what some refer to as a vehicle's automatic systems. The advanced system consists of a combination of organic and mechanical components within the vehicle, and is able to logically control the vehicle's movement and fire its weapons at enemies. Not all vehicles are equipped with such systems; a vehicle that is, could with some success operate entirely on its own without a crew.

The addition of a machine spirit is advantageous in the case of the vehicle's crew being killed or incapacitated, as the auto-systems are able to take control of the vehicle, firing its weapons and driving (providing the systems themselves are still functional). The machine spirit however cannot fully replace the abilities of trained human pilots. Going that far could garner the attention of the Inquisition.

2 of the most advanced and powerful Machine Spirits are those found with in Land Raiders and Drop Pods. With the Drop pods, it uses it's abilities to handle course corrections and to avoid collisions into dangerous terrain or AA fire. Upon landing, it reroutes all logic processing into Target acquisition and shooting for any on board weapons. A Land Raider's Machine Spirit is capable of virtually taking control of the entire tank for short periods of time, even so far as being able to track multiple targets and engage them simultaneously, or let the tank travel max speed and still unleash heavier weapons than normally permitted. One such famous tale is that of a land Raider that belonged to the Crimson Fists Chapter's known as Rynn's Might, which survived the missile that leveled their Fortress Monastery. Despite not having any crew on board, the Machine spirit fought a solo war against an Ork Warband that was attacking, killing the Warboss that led the band and many of his followers over night before finally being destroyed

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