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Necromunda: The Aranthian Succession - The Vaults of Temenos

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Necromunda: The Aranthian Succession - The Vaults of Temenos
Temenos.jpg
Released 2023
Pages 136
Preceded by Cinderak Burning
Followed by Ruins of Jardlan

Necromunda: The Aranthian Succession - The Vaults of Temenos is a supplement to the tabletop game Necromunda.[1]

Description

Cinderak City has fallen, but the succession crisis on Necromunda is far from over. The Aranthian Succession: Vaults of Temenos continues the sweeping narrative laid out in Cinderak Burning, as a mysterious Prophet guides hordes of true believers on a pilgrimage to recover holy relics from the depths of Temenos.[1]

This expansion contains new lore on Necromunda’s bloody civil war, seven narrative scenarios to re-enact the Great Pilgrimage, four Dramatis Personae central to the story, and plenty of additional rules for House Cawdor and Palanite Enforcer gangs.[1]

Contents

  • The Great Pilgrimage: Details of the events which unfolded on Necromunda following the fall of Cinderak City, the rise of the Prophet, and the attempts of Lady Haera Helmawr to claim rulership of the Imperial House. Includes a full timeline of the Great Pilgrimage, and a guide to the Saints of Necromunda.[1]
  • Crusading Gangs: Rules for embarking any gang on a holy Crusade, as they pledge themselves to one of a selection of Saints and seek their miraculous blessings by following that Saint's Tenets.[1]
  • The Road to Temenos Campaign: Rules for playing a series of linked games that take players through the events of the Great Pilgrimage and the hunt to secure – and employ – the fabled Relics of Necromunda, as faith becomes essential to controlling the populace and winning the civil war.[1]
  • Narrative Scenarios: Seven narrative scenarios that reflect the events of the Great Pilgrimage, such as battling through tunnels in Race to the Vault, or defending the faithful in Pilgrimage Assault.[1]
  • Additional Rules: New rules for House Cawdor and Palanite Enforcer gangs to use in games of Necromunda, including new vehicle crew and gang tactics for House Cawdor gangs, as well as Cawdor Way-Brethren mounted atop Ridge Walkers, while Enforcers unleash ‘Sanctioner’ Pattern Automata and Hardcase Cyber-mastiffs on unsuspecting criminals. Also included are rules for the Chronos-pattern Ironcrawler, and options for allying your gang with the Imperial House.[1]

Sources