Welcome to Warhammer 40k - Lexicanum! Log in and join the community.

Ork Technology

From Warhammer 40k - Lexicanum
Revision as of 08:36, 7 June 2020 by Inquisitor S. (talk | contribs) (no work on it for years)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Ork kraftsmanship

Though the universally crude appearance of Ork technology would suggest otherwise, Ork weapons do possess varying degrees of craftsmanship. The difference between one shoota and another has as much to do with the skill and mad inspiration of the Mek who created it as it does with the constant tinkering the weapon has been subjected to over years of regular use. As a general rule, Orks believe that bigger always equates to better, and the efficacy of massive Kustom Shootas in the hands of Ork Nobz would suggest that in their case, this is true.[1]

  • Poor - Little more than an assemblage of scrap metal, Poor craftsmanship weapons suffer no additional penalties when wielded by Orks. However, any attempt by a non-Ork to use a Poor craftsmanship weapon causes it to jam instantly, or in the case of melee weapons, simply fall apart. A Poor craftsmanship Ork weapons weighs .5 kg less than the listed weight.[1]
  • Common -
  • Good - Examples of more sturdy construction, Good craftsmanship weapons are bedecked with extra “flash.” Though they are no more reliable than their Common counterparts, retaining the Unreliable quality, Good quality weapons grant a bonus to all Ballistic and Weapons Skill Tests. Good craftsmanship weapons weigh .5 kg more than the listed weight.[1]
  • Best - The biggest and most effective examples of Ork armaments, Best craftsmanship weapons bristle with “flash bitz” and “gubbins.” Best quality weapons have all the advantages of Good weapons, inflict additional Damage, and automatically possess one Kustom Bit. Best craftsmanship weapons weigh 1 kg more than their listed weight.[1]