Difference between revisions of "Seeker Missile"
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− | '''Seeker Missiles''' are a [[Tau]] | + | {{TauPortal}} |
+ | '''Seeker Missiles''' are a [[Tau]] missile system similar in concept to the [[Imperial]] [[Hunter-killer Missile]]. | ||
− | == | + | == Overview == |
+ | Besides a powerful warhead and jet engines, each missile incorporates a Seeker array, a collection of diode receivers, which are highly sensitive to [[Markerlight]] energy beams.{{Fn|2}} Each beam has its own unique pulse pattern, which is transmitted by the Markerlight's operator to the missile's central control system. Once launched, the missile will only seek out the correct Markerlight pulse pattern, which is reflected off the target's surface and picked up by the diode array.{{Fn|2}} The guidance system will adjust the missile's maneuvering fins to ensure the correct pulse pattern is being followed which, combined with the missile's speed, allows for extreme accuracy even at long ranges.{{Fn|3}} Seeker missiles even take evasive action to avoid point-defense weapons.{{Fn|5}} | ||
+ | |||
+ | Most vehicles within the Tau motor pool can carry a maximum of two Seeker missiles, although the [[Sky Ray]] is notable for carrying six. However, unless the vehicle itself carries a Markerlight, they have no control over the missiles, and can only be launched and aimed by Tau so equipped.{{Fn|1}} As well, without a Markerlight beam to guide them, Seeker Missiles are restricted to dumb-fire mode.{{Fn|4}} | ||
+ | |||
+ | A specialized type of Seeker Missile known as [[Destroyer Missile]]s are mounted on heavy Tau [[Ballistic Suit]]s. | ||
+ | |||
+ | ==Images== | ||
+ | {|align="center" valign="top" | ||
+ | |[[Image:Piranha.jpg|thumb|200px|center|Tau Piranah with Seeker Missile]] | ||
+ | |[[Image:Skyray.jpg|thumb|210px|center|Tau Skyray with 6 Seeker Missiles]] | ||
+ | |} | ||
==Related Articles== | ==Related Articles== | ||
− | *[[ | + | *[[Missile Launcher]] |
+ | *[[Tau Weaponry (List)]] | ||
+ | |||
+ | ==Sources== | ||
+ | *{{Endn|1}}: [[Codex: Tau Empire (4th Edition)]], {{Cite This}} | ||
+ | *{{Endn|2}}: [[Warhammer 40,000: Wargear]], {{Cite This}} | ||
+ | *{{Endn|3}}: [[Imperial Armour Volume Three - The Taros Campaign]], pg. 178 | ||
+ | *{{Endn|4}}: [[Courage and Honour (Novel)]] by [[Graham McNeill]], {{Cite This}} | ||
+ | *{{Endn|5}}: [[Farsight: Crisis of Faith (Novel)]], Ch. 9 | ||
− | [[Category:Weapons]] | + | ===Uncited=== |
+ | {{Uncited}} | ||
+ | *[[Codex: Tau (3rd Edition)]], {{Cite This}} | ||
+ | {{TauWeapons}} | ||
+ | [[Category:Missile Weapons]] | ||
+ | [[Category:Weapons (Tau)]] | ||
+ | [[de:Lenkrakete]] |
Revision as of 19:22, 4 January 2019
Seeker Missiles are a Tau missile system similar in concept to the Imperial Hunter-killer Missile.
Overview
Besides a powerful warhead and jet engines, each missile incorporates a Seeker array, a collection of diode receivers, which are highly sensitive to Markerlight energy beams.[2] Each beam has its own unique pulse pattern, which is transmitted by the Markerlight's operator to the missile's central control system. Once launched, the missile will only seek out the correct Markerlight pulse pattern, which is reflected off the target's surface and picked up by the diode array.[2] The guidance system will adjust the missile's maneuvering fins to ensure the correct pulse pattern is being followed which, combined with the missile's speed, allows for extreme accuracy even at long ranges.[3] Seeker missiles even take evasive action to avoid point-defense weapons.[5]
Most vehicles within the Tau motor pool can carry a maximum of two Seeker missiles, although the Sky Ray is notable for carrying six. However, unless the vehicle itself carries a Markerlight, they have no control over the missiles, and can only be launched and aimed by Tau so equipped.[1] As well, without a Markerlight beam to guide them, Seeker Missiles are restricted to dumb-fire mode.[4]
A specialized type of Seeker Missile known as Destroyer Missiles are mounted on heavy Tau Ballistic Suits.
Images
Related Articles
Sources
- 1: Codex: Tau Empire (4th Edition), [Needs Citation]
- 2: Warhammer 40,000: Wargear, [Needs Citation]
- 3: Imperial Armour Volume Three - The Taros Campaign, pg. 178
- 4: Courage and Honour (Novel) by Graham McNeill, [Needs Citation]
- 5: Farsight: Crisis of Faith (Novel), Ch. 9
Uncited
Tau Empire Weapons | |
---|---|
One-Handed Weapons | Honour Blade • Pulse Pistol |
Two-Handed Weapons | Pulse Rifle • Pulse Carbine • Pulse Blaster • Rail Rifle • Ion Rifle • Longshot Pulse Rifle • Equalisers |
Battlesuit Weapons | Airbursting Fragmentation Projector • Burst Cannon • Cyclic Ion Blaster • Cyclic Ion Raker • Flamer • Fusion Blaster • Fusion Cannon • Fusion Cascade • Fusion Collider • Fusion Eradicator • Ion Accelerator • Missile Pod • Phased Ion Gun • Plasma Rifle • Pulse Submunitions Rifle • Heavy Rail Rifle • Heavy Burst Cannon • Heavy Rail Cannon • Pulse Submunition Cannon • EMP Discharge Cannon • Pulse Ordnance Multi-Driver • Pulse Driver Cannon • Pulse ARC Cannon • Destroyer Missiles • Cluster Rockets • Fragmentation Cluster Shell Launcher |
Other Vehicle Weapons | Ion Cannon • Plasma Bomb • Railgun • Seeker Missile • Smart Missile System • Quad Ion Turret |
Auxiliary Weapons | Kroot Weapons • Neutron Blaster |
Grenades | EMP Grenade • Photon Grenade |