Welcome to Warhammer 40k - Lexicanum! Log in and join the community.

Difference between revisions of "Shaper Council"

From Warhammer 40k - Lexicanum
Jump to: navigation, search
m (iw)
m (added table)
Line 7: Line 7:
 
*[http://us.games-workshop.com/games/40k/tau/gaming/kroot_armylist/default.htm Kroot Army list (GWUS website)] ''(accessed 2007.04.13)''
 
*[http://us.games-workshop.com/games/40k/tau/gaming/kroot_armylist/default.htm Kroot Army list (GWUS website)] ''(accessed 2007.04.13)''
 
*[[Chapter Approved 2004]]
 
*[[Chapter Approved 2004]]
 
+
{{Kroot Forces|hidden=true}}
 
[[Category:Kroot]]
 
[[Category:Kroot]]
  
 
[[de:Rat der Weisen]]
 
[[de:Rat der Weisen]]

Revision as of 08:59, 5 July 2009

The Shaper Council oversees the development of several Kindred at once, watching over the Shapers to make sure they don't evolve too far and be unable to undo the damage. Often, any genetic material seen at this level is likely to become part of the Kroot genetic makeup.

The Council is made up of at least 3 Shapers but can be increased to 5. They are armed with Kroot rifles and take equipment from the Kroot Armoury and two Kroot Hounds may be taken per Shaper (up to a maximum of 10). They may be given the Hyperactive Nymune Organ but if they do not take the Hyperactice Nymune Organ or Kroot Hounds, they may be given wings, much like Vulture Kindred. They must all have the same Signature Evolutionary Adaptations.

Sources