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Corswain entered alone, and the Lion explained he had a dilemma. Nemiel said that the former Librarius, Brother Asmodeus, needed to be punished for breaking the Edict of Nikaea and using psychic powers to battle the daemons. The Lion said that he did not yet decide if the act was sorcery, but Nemiel was firm that it was. Corswain asked if the use of psychic powers worked, and Asmodeus nodded. Corswain explained how powerful the daemons were, and Fiana explained that they were from the warp so they were harmed by their third eye because it relies on powers of the warp. Nemiel insisted that it was still a grave crime, and he criticized the idea that the librarians would be used to battle the daemons. The Lion stated that he issued an order, and Nemiel said he could not follow it. The Lion attacked Nemiel, beheading him with ease, before saying that the Edict of Nikaea was no longer in effect.  
 
Corswain entered alone, and the Lion explained he had a dilemma. Nemiel said that the former Librarius, Brother Asmodeus, needed to be punished for breaking the Edict of Nikaea and using psychic powers to battle the daemons. The Lion said that he did not yet decide if the act was sorcery, but Nemiel was firm that it was. Corswain asked if the use of psychic powers worked, and Asmodeus nodded. Corswain explained how powerful the daemons were, and Fiana explained that they were from the warp so they were harmed by their third eye because it relies on powers of the warp. Nemiel insisted that it was still a grave crime, and he criticized the idea that the librarians would be used to battle the daemons. The Lion stated that he issued an order, and Nemiel said he could not follow it. The Lion attacked Nemiel, beheading him with ease, before saying that the Edict of Nikaea was no longer in effect.  
  
Part V: 8 groups went through the ship, 4 led by navigators, 3 led by librarians, and the last by the Lion.
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Part V: 8 groups went through the ship, 4 led by navigators, 3 led by librarians, and the last by the Lion. The Lion went to his arming chamber and chose the calibanite swords ''Hope'' and ''Despair'', edged in a crystalline compound. He then led his men to the reactor room where fighting was fierce, and he was soon joined by 250 of his legionaries. Eight [[Bloodletter|horned and dog legged monsters]] attacked, and the Lion quickly destroyed them. The Lion then ordered the engineers to return to the warp chamber so they could finish  entering the warp, and he ran off to meet them. Corswain was approaching the warp chamber and his group was assaulted by all manner of daemons. His force of 200 men was down to half, with 28 slain or injured and the rest set to guard. As he neared the chamber, he could see corpses strewn about but no source of the attack.
 +
 
 +
Outside the warp core, Fiana could feel a presence, and there were many dead legionaries and techmarines in the chamber. The group was beet by [[Horrors|pink and blue creatures]], with Fiana having the only real effect. Corswain contacted the Lion, who said he was near, and Corswain proceeded forward to find the pink and blue creatures trying to breach the core. Before they could attack, a [[Kairos Fateweaver|large two-headed bird-like creature]] blasted them with lightning. The daemon killed legionaries before Fiana blasted it. However, the creature managed to stop the beam with its hand only to turn it back on her and knock her unconscious. The creature turned to Corswain, immobilizing him before forcing his body forward then forced him to contact the Lion to speak with him. The Lion arrived, and the creature spoke directly into his mind, threatening to kill Corswain if attacked.
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The Lion said that the creature had no place here, and it responded that it devoted a great effort to find him just as it came to the primarch before. The two continued to talk, and the creature offered the Lion freedom and said it has seen that Chaos always wins in the end. The Lion responded that the Emperor has given a new way, and the creature mocked the Emperor as an ambitious impostor. This only provided hope within the Lion as it meant that the Emperor still lived. The Lion then used a small distraction to attack the creature, grabbing one of its necks and stabbing it with ''Despair''. The Lion mocked it as he attacked further, causing it to burst and return to the warp.
 +
 
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Part VI
  
 
[[Tuchulcha]] was discovered by [[Lion El'Jonson]] in the [[Perditus System]] after [[Death Guard]] under [[Calas Typhon]], which also sought the artifact. The Lion prevented Calas Typhon of the Death Guard from acquiring the engine for his own twisted ends and was determined to use it to defeat the Night Lords and their Primarch, Konrad Curze.
 
[[Tuchulcha]] was discovered by [[Lion El'Jonson]] in the [[Perditus System]] after [[Death Guard]] under [[Calas Typhon]], which also sought the artifact. The Lion prevented Calas Typhon of the Death Guard from acquiring the engine for his own twisted ends and was determined to use it to defeat the Night Lords and their Primarch, Konrad Curze.

Revision as of 03:31, 30 December 2015

Targetdrone.gif This article is about the The Primarchs (Anthology); for the Space Marine Primarchs, see Primarch.


Template:Anthology

The Primarchs is an anthology in the Horus Heresy Series, which was released on May 29, 2012.[1]

It is the seventh volume in the Horus Heresy series to make the New York Times bestseller list, and the second such anthology, after Age of Darkness. It was later included in "The Novels: Volume 4" eBook collection.

About

Gathered within this anthology are four novellas focusing on some of the mightiest warriors and leaders that mankind has ever known – Fulgrim, Lion El'Jonson, Ferrus Manus and Alpharius Omegon – and the roles that they may have yet to play in a war which threatens to change the face of the Imperium forever.[1]

Spoiler!
This page contains spoilers for: The Primarchs (Anthology)

The Reflection Crack'd

by Graham McNeill
performed by Jonathan Keeble

Synopsis

In the aftermath of the Drop Site Massacre, Fulgrim and his Emperor's Children Legion are ordered to Mars by the Warmaster Horus Lupercal. The increasingly capricious Fulgrim however, decides to assault a Mechanicus resource world instead, in order to further his own designs. When this change of plan is questioned by Lord Commander Eidolon, the Primarch reacts to this perceived slight against his judgement by slaying his once-favoured subordinate on the spot.

While far from upset at the death of Eidolon, the ascendant Emperor's Children champion, Lucius, takes note of the event as yet another concerning example of Fulgrim's increasingly erratic behaviour. Inspired by dark dreams, Lucius becomes suspicious of his primarch, and proceeds to study him closely. Already concerned by his random mood swings, unconvincing attempts at legion camaraderie and remembrance, and above all by the realisation that Fulgrim's sword-fighting technique is suddenly inferior to his own, Lucius finally decides that Fulgrim is not who he appears to be after witnessing him employing sorcerous powers in open combat. Following the threads planted by his dreams, he breaks a standing order aboard the legion flagship, The Pride of the Emperor, to stay out of La Fenice, the opera chamber where the Emperor's Children were awakened by the discord and potential of Chaos. Investigating the chamber, he encounters the portrait of the Primarch hung there, a portrait that has been appearing in his dreams, and gazing at the eyes of the painting, he comes to the conclusion that his Primarch is somehow trapped within and that the entity walking around as Fulgrim is an imposter.

Determined to free Fulgrim, Lucius convenes the Brotherhood of the Phoenix, the senior members of the Legion. Such an action is not without risks in the chaotic Emperor's Children, as by this time of the Legion's (de)evolution each surviving senior officer is a powerful, mercurial and above all, self-obsessed individual, and all of them carry a loathing of the upstart Lucius. However, when he makes his accusation, the swordsman learns that he is not without allies: First Captain Julius Kaesoron reveals that he already had suspicions that Fulgrim was not who he said he was, and Chief Apothecary Fabius reveals that his tests of Fulgrim's blood indicate that the Primarch is upon the verge of some strange transformation. With this knowledge, Lucius is able to convince them that Fulgrim is not himself, and tempt them into the experience of attempting to capture a Primarch. Shortly afterward, they ambush Fulgrim and, despite taking casualties, the phoenix conspirators manage to render their primarch unconscious.

Strapping him down upon a table in the Apothecarion Lucius, Fabius, Kaesoron and Marius Vairosean attempt to drive the entity possessing their master out of his body by means of excruciation. A protracted torture session takes place, with Fulgrim submitting to all the works inflicted upon him, talking all the while of his perception of reality, current events, and the path he envisages for the Legion. Eventually, Lucius comes to another shocked realisation; that he has been both misled and miscalculated the situation. Suddenly believing that the person under torture is indeed his Primarch, Lucius bows his knee as Fulgrim easily frees himself from the torture rack, contented that the game is over and that his favoured sons have learned from the experience.

Fulgrim then deigns to explain just why Lucius thought him an imposter in the first place, revealing that he had indeed been possessed by a daemonic entity for some time, an entity that had trapped his disembodied spirit in the painting in La Fenice. However, Fulgrim was able to use the experience to learn of warpcraft and the ways of daemonkind, eventually being able to use this newly gained knowledge to forcibly swap places with the daemon, trapping it in the painting in his stead. It was presumably the daemon that was sending Lucius the dreams and clues in an attempt to be freed. Fulgrim's apparent inferiority in swordsmanship was just a ploy to tease Lucius into challenging him, in an attempt to further educate the swordsman in the powers of Chaos, and his mood swings and lack of interest in Legion history and camaraderie were simply an honest evolution of his nature. Fulgrim announces that he intends to go further than anyone ever before in experience and learning, pushing the limits to their extremes, not just to gain power, but for the journey; a journey he wants his Legion to take also. The next step on the journey? To link up with Perturabo and the Iron Warriors as part of a scheme to further this goal.

Setting

Characters

Related Articles

Feat of Iron

by Nick Kyme
performed by David Timson

Synopsis

The campaign on One-Five-Four Four is not going well for the Imperial forces, and especially not for Ferrus Manus, primarch of the Iron Hands Legiones Astartes, who is troubled not only by the existence of the weaknesses within, but by the hinderances without as well; the terrain and fluid savagery of the Eldar enemies are taking a toll on his battle-group and placing him behind schedule. Even the latest victory, a battle commanded by his determined First Captain, Gabriel Santar, does not satisfy him, and neither does the proving correct of the Iron Hands' creed; the flesh is weak, at least out in the desert and at least where the attached regiments of the Imperial Army are concerned. Not only is Manus concerned with being behind schedule, and losing face in front of his brothers Mortarion and Vulkan, but the possibility that Eldar witchcraft could be causing his Astartes to under-perform fills him with ire.

Confessing his unease to Santar, Manus reveals that he has had strange dreams of late. What he does not reveal is that the sooner he gets the campaign finished and off the world, the better he'll feel. Deciding to abandon the Army if they cannot keep up, Ferrus Manus leads his forces deeper into the desert. Bion Henricos, acting as a liason between the legion and the soldiery, communicates this intention to their colonel, feeling a surprising twinge of remorse as he does so.

Unbeknownst to Ferrus Manus, two Eldar discuss his fate; one decides to intervene, to make sure that Manus walks along the more positive of the two possible paths leading to his future. The other warns against it, telling him that "stone cannot bend, it can only break."

The Iron Hands arrive at a suspicious valley; Ferrus Manus feels that it is important somehow, but is loathe to investigate it without a scout unit, something his current legion force is lacking. Henricos suggests waiting for the Army units to catch up and using their scouts - thus reinvigorating them by making them feel valued - but is shot down by his superior officers. Unwilling to wait any longer and not interested in using weaker units, Manus orders the Iron Hands to descend into the valley. Not long after the bulk of them reach the valley floor, a mysterious darkness engulfs them, followed by wind, storm and ambush. Eldar warriors engage the disorientated Iron Hands at close quarters, deploying a weapon which over-rode their controls of their bionics, robbing those with bionic eyes of sight, and turning the weapons held in bionic hands against each other...or their owners. The Iron Hands assault force is saved by the actions of Bion Henricos' rearguard, who're able to pick off the Eldar witches causing the sorcerous attacks. The Eldar retreat, leaving the Iron Hands to recover from the virtues of their own creed being turned against them...and notice that Ferrus Manus is missing...

Manus finds himself in a cavern system, assaulted by various visions and other sensory perceptions of death; that of his legion, his colleagues and even his own. He also comes across metaphorical representations of his brothers, and is momentarily puzzled by the feelings of betrayal looking at the statue of Fulgrim engenders. Combined with all this, he feels pursued by a malignant, serpentine entity. Irritated by such witchery, he presses onwards in exploring the caverns.

Gabriel Santar details fifty Terminators to assist him in the search, and assigns legion command to Shadrak Meduson, who is to continue their mission. Meduson and the straggling Army units eventually locate the enemy node complex they've been seeking to destroy, while Santar's team discover signs that Ferrus Manus actually vanished. Realising that he has been taken and they cannot do anything to get him back, Santar and his fifty troops decide to link up with the main force. The main assault is stymied by an energy shield of some sort that keeps out firepower, with Eldar defenders managing to hold back the Space Marines themselves for some time. Santar arrives, and comes up with a plan.

In the cavernous depths, Ferrus Manus is finally attacked by the serpentine monster that has been trailing him, the giant silver wyrm proving a vicious and poisonous foe. Nearly slaying him several times, Ferrus Manus is distracted by deja vu and a vague feeling of prophecy concerning the words "Angel Exterminatus", which appear in his mind as if from nowhere. Inspired by a memory of his brother Vulkan, he eventually wounds the serpent enough so that it retreats. Elsewhere, the two Eldar responsible for Ferrus Manus' predicament lament their allowing of an aspect of the Primordial Annihilator to sneak into their domain when they kidnapped the primarch.

On the surface, Santar's planned combined-arms assault goes well at first, with the Iron Hands penetrating the shield...until the return of the witchery that afflicts their bionics forces them to retreat. Once again, Henricos suggests an unusual plan; detaching his only bionic - his symbolic iron hand - he volunteers to lead the Imperial Army forces into the breached shield, and eliminate the Eldar threat. Initially hostile to this plan, which goes against their credo, the Iron Hands senior officers eventually relent.

Ferrus Manus continues onward, eventually reaching a bizarre, decrepit throne room, complete with rotting corpse on a throne. Coiled around it is the serpent, a great wyrm that Manus has come to believe is the spirit of Asirnoth, the dread wyrm of Medusa Manus thought he had slain long before. Wrestling with it and calling it out, he is shocked when the serpent begins to shapeshift into a familiar form, and with a familiar voice tells him that it is not Asirnoth. Recovering from this latest trick, Ferrus Manus angrily slays the half-primarch, half-scaled serpent beast, before tearing the corpse-king from the throne and opening the doorway concealed behind it. Confronting his Eldar kidnappers, he brushes aside their claims to be warning him against a likely future, attacking them and demanding his release. In desperation, the Eldar grant his request.

Bion Henricos' force of non-augmented humans takes horrendous casualties, and he himself is wounded, but they strike a solid blow against the Eldar. Before they can be wiped out, Ferrus Manus suddenly appears in the midst of the battle, turning the tide. The arrival of Santar and reinforcements secures the day. In a show of respect, the surviving humans are inducted as the first members of the Iron Hands valued mortal auxiliary; the Chainveil. Adopted Sons of Medusa, their purpose is to stand as a living reminder that not all flesh is weak.

Ferrus Manus refuses to answer questions of his experience, claiming that nothing happened that matters. He leads his forces into the jungle, in response to a request from help from Vulkan. In another place entirely, the two Eldar rue their failure, but take solace in the fact that even if the Gorgon falls, there is another who will suit their purpose...

Setting

Characters

Related Articles

The Lion

by Gav Thorpe
performed by Gareth Armstrong

Synopsis

Part I: 82 days following the his battle with Konrad Curze at Tsagualsa, a recovering Lion El'Jonson, Primarch of the Dark Angels, sits aboard the Invincible Reason pondering Curze's claims that some of the Dark Angels turned traitor. This concerned the Lion because communication with Caliban had been stopped for two years due to the warp. He could not trust anyone, even his own legion, and he believed it was possible that the Thramas Crusade was a distraction while Horus converted the other Dark Angels. Curze's unwillingness to fight a direct battle concerned the Lion further, and he wanted to leave the battle and return home as soon as possible. Corswain (newly appointed Seneschal) interrupted the primarch's meditation with Captain Stenius (captain of the ship) and Captain Tragan of the Ninth Order.

Tragan mentions the Night Lords's unwillingness to fight their legion at Parthac, and Stenius reports that three major docks were destroyed over a six month period. The Lion questions why the Night Lords were trying to keep the Dark Angels from resupplying because the actions hurt even Curze's own men. Among the reports was an astropathic message mentioning the appearance of a small fleet of Death Guard and some members of the Iron Hands appearing at a small research facility in Perditus (part of Thramas). The location was known to the Lion, and it was he and the Death Guard that originally claimed it. The facility was researching a secret technology, and he ordered that a task form be formed at Balaam that could defeat any Death Guard or Iron Hands. Corswain responded with worry that this would leave their other forces un-protected, but the Lion was willing to risk it.

Part II: Navigator Theralyn Fiana guided the Invincible Reason from Balaam but noticed that she could no longer see the Astronomican. Instead, she relied on small warp-beacons, which the Night Lords did not destroy because they too relied on them. Perditus did not have a beacon, but it was 114 light years from Balaam, and she could triangulate the position with its distance from the Drebbel and Nemo systems. Fiana was concerned by the growing tempestuous nature of the warp, and reflected on the daemons that dwell there that were never discussed. After translating, she joined the Lion for an audience, of which she normally complained about the warp to explain the slow progress they made. This time, she and Stenius brought word that a ship was following after them, which was an almost impossible feat, especially in that they changed streams in the warp multiple times. This concerned the Lion, and he thought of the warp-monster nephilla that he experienced in his youth on Caliban.

The Lion told them to assume that they were followed by the Night Lords and that they should take evasive measures. He gave them two days, and ordered that weapons be ready for an attack. After trying for two days, they could not shake the other ship. After rejoining the primarch, Fiana mentioned that in 3 days they could risk diving into the Morican Gulf, surrounded by a maelstrom, where they could ride around the edge and mask their route. The negative possibility was a becalming. The Lion then questioned the possibility of dropping from the warp, which would be easy to spot and could cause a collision. The gave the Lion a plan to try to maneuver and surprise the enemy, and they were ordered to act on it. He then told Corswain privately his suspicions of Stenius's loyalty, and Corswain said he would send Nemiel to speak to the primarch.

Part III: The navigators gathered to enact the Lion's difficult plan. Fiana took direct control of the ship and maneuvered it into position, which caused the navigators distress and the youngest, Kiafan, to vomit. They translated back into real space, and the Lion waited on the bridge. The Lion watched Stenius throughout the translation, which concerned Corswain that he either missed a flaw with Corswain or that the Lion was becoming paranoid and brooding. As soon as they entered reality, the Lion had all sensors scanning for a ship. After seven minutes, the Night Lords Avenging Shadow, a eclipse-class light cruiser, appeared. The Lion ordered torpedoes to be launched and for boarding action to seize whatever device the Night Lords were using. As torpedoes launched, Fiana contacted the bridge to report that she could see something happening to the enemy warp engines, as if there was warp space within them.

The enemy ship came about and hailed the Dark Angels. The message was praise of the maneuver and they would meet in their equivalent of hell (Slathissin). Nemiel denied the existence of hell, and the Night Lord responded that it does exist, revealing that he could hear within the Dark Angels ship. The enemy then tried to activate its warp engines while the shields were on, causing a warp breach. The torpedoes hit the warp energy surrounding the ship, and a breach expanded. The breach then caused the Night Lords vessel to implode, and that they were forced to translate into the warp.

Part IV: The Lion ordered calm as they entered the warp and that all Dark Angels maintain discipline. The warp affected the ship, and reports of fighting came quickly. They could not raise the Geller field because they did not fully translate, and Corswain was sent to investigate the fighting. The Lion ordered that they try to get fully back into the warp, and Nemiel ordered 15 Terminators to guard the bridge. On gun deck nine, Corswain, with 10 legionaries, followed the sound of bolter fire and saw crew fleeing. Eventually, they came upon a creature with a head in its torso and spewing fire. Corswain tried to fire at them, but the bolts exploded early, and he had no choice but to hit the emergency release for bulkhead that separated them from the daemons. This only slowed the flamers, which burned through the door.

The monsters greatly affected the Dark Angels, and Brother Alartes pointed out a warp rift forming. Corswain ordered a retreat and to seal the gun deck as monstrous dogs began to appear. Corswain tried to lead a defense but it proved fruitless. In the Navigator's chamber, Fiana watched creatures trying to attack the ship as Coiden stood guard. Fiana ordered Kiafan to go with Coiden and for Aneis to stay with her before she used her third eye to attack a slug like creature before Coiden and Aneis blasted gargoyle like beasts that were attacking Kiafan. They left as a cyclopean creature began to form, heading to the bridge. As they traveled, they were escorted by Sergeant Ammael and met with Corswain on the way. The bridge was clear of fighting but Nemiel's forces held a brother at gunpoint.

Corswain entered alone, and the Lion explained he had a dilemma. Nemiel said that the former Librarius, Brother Asmodeus, needed to be punished for breaking the Edict of Nikaea and using psychic powers to battle the daemons. The Lion said that he did not yet decide if the act was sorcery, but Nemiel was firm that it was. Corswain asked if the use of psychic powers worked, and Asmodeus nodded. Corswain explained how powerful the daemons were, and Fiana explained that they were from the warp so they were harmed by their third eye because it relies on powers of the warp. Nemiel insisted that it was still a grave crime, and he criticized the idea that the librarians would be used to battle the daemons. The Lion stated that he issued an order, and Nemiel said he could not follow it. The Lion attacked Nemiel, beheading him with ease, before saying that the Edict of Nikaea was no longer in effect.

Part V: 8 groups went through the ship, 4 led by navigators, 3 led by librarians, and the last by the Lion. The Lion went to his arming chamber and chose the calibanite swords Hope and Despair, edged in a crystalline compound. He then led his men to the reactor room where fighting was fierce, and he was soon joined by 250 of his legionaries. Eight horned and dog legged monsters attacked, and the Lion quickly destroyed them. The Lion then ordered the engineers to return to the warp chamber so they could finish entering the warp, and he ran off to meet them. Corswain was approaching the warp chamber and his group was assaulted by all manner of daemons. His force of 200 men was down to half, with 28 slain or injured and the rest set to guard. As he neared the chamber, he could see corpses strewn about but no source of the attack.

Outside the warp core, Fiana could feel a presence, and there were many dead legionaries and techmarines in the chamber. The group was beet by pink and blue creatures, with Fiana having the only real effect. Corswain contacted the Lion, who said he was near, and Corswain proceeded forward to find the pink and blue creatures trying to breach the core. Before they could attack, a large two-headed bird-like creature blasted them with lightning. The daemon killed legionaries before Fiana blasted it. However, the creature managed to stop the beam with its hand only to turn it back on her and knock her unconscious. The creature turned to Corswain, immobilizing him before forcing his body forward then forced him to contact the Lion to speak with him. The Lion arrived, and the creature spoke directly into his mind, threatening to kill Corswain if attacked.

The Lion said that the creature had no place here, and it responded that it devoted a great effort to find him just as it came to the primarch before. The two continued to talk, and the creature offered the Lion freedom and said it has seen that Chaos always wins in the end. The Lion responded that the Emperor has given a new way, and the creature mocked the Emperor as an ambitious impostor. This only provided hope within the Lion as it meant that the Emperor still lived. The Lion then used a small distraction to attack the creature, grabbing one of its necks and stabbing it with Despair. The Lion mocked it as he attacked further, causing it to burst and return to the warp.

Part VI

Tuchulcha was discovered by Lion El'Jonson in the Perditus System after Death Guard under Calas Typhon, which also sought the artifact. The Lion prevented Calas Typhon of the Death Guard from acquiring the engine for his own twisted ends and was determined to use it to defeat the Night Lords and their Primarch, Konrad Curze.

Setting

The story takes place 82 days after the Battle of Tsagualsa, as described in Savage Weapons (Short Story), and more than 2 years since the beginning of the Thramas Crusade. The events precede the continuation/end of the Thramas Crusade as described in Prince of Crows (Novella).

Dramatis Personae

Dark Angels

Iron Hands

  • Lasko Midoa - Iron Father
  • Casalir Lorramech - Captain of the 98th Company

Death Guard

Imperial Personae

  • Theralyn Fiana - Navigator of House Ne'iocene
  • Khir Doth Iaxis - High Magos of the Mechanicum

Non-Imperial Personae

The Serpent Beneath

by Rob Sanders
performed by Sean Barrett

Synopsis

Setting

Characters

Sources


Horus Heresy Series
Novels I Horus RisingII False GodsIII Galaxy in FlamesIV The Flight of the EisensteinV FulgrimVI Descent of AngelsVII LegionVIII Battle for the AbyssIX MechanicumX Tales of HeresyXI Fallen AngelsXII A Thousand SonsXIII NemesisXIV The First HereticXV Prospero BurnsXVI Age of DarknessXVII The Outcast DeadXVIII Deliverance LostXIX Know No FearXX The PrimarchsXXI Fear to TreadXXII Shadows of TreacheryXXIII Angel ExterminatusXXIV BetrayerXXV Mark of CalthXXVI Vulkan LivesXXVII The Unremembered EmpireXXVIII ScarsXXIX Vengeful SpiritXXX The Damnation of PythosXXXI Legacies of BetrayalXXXII DeathfireXXXIII War Without EndXXXIV PharosXXXV Eye of TerraXXXVI The Path of HeavenXXXVII The Silent WarXXXVIII Angels of CalibanXXXIX Praetorian of DornXL CoraxXLI The Master of MankindXLII GarroXLIII Shattered LegionsXLIV The Crimson KingXLV TallarnXLVI RuinstormXLVII Old EarthXLVIII The Burden of LoyaltyXLIX WolfsbaneL Born of FlameLI Slaves to DarknessLII Heralds of the SiegeLIII TitandeathLIV The Buried Dagger
Siege of Terra I The Solar WarII The Lost and the DamnedIII The First WallSons of the SelenarIV SaturnineFury of MagnusV MortisVI WarhawkVII Echoes of EternityGarro: Knight of GreyVIII The End and the Death (Volume IVolume IIVolume III)
The Primarchs Roboute Guilliman: Lord of UltramarLeman Russ: The Great WolfMagnus the Red: Master of ProsperoPerturabo: The Hammer of OlympiaLorgar: Bearer of the WordFulgrim: The Palatine PhoenixFerrus Manus: Gorgon of MedusaGrandfather's GiftPerturabo: Stone and IronMalcador: First Lord of the ImperiumKonrad Curze: A Lesson in DarknessJaghatai Khan: Warhawk of ChogorisVulkan: Lord of DrakesSons of the EmperorCorax: Lord of ShadowsAngron: Slave of NuceriaScions of the Emperor Konrad Curze: The Night HaunterGhost of NuceriaThe Passing of AngelsThe Abyssal EdgeMercy of the DragonLion El'Jonson: Lord of the FirstIllyriumThe Revelation of the WordMorningstarWill of the LegionEmbers of ExtinctionAlpharius: Head of the HydraBlood of the EmperorLoyal SonsMortarion: The Pale KingRogal Dorn: The Emperor's CrusaderSanguinius: The Great AngelHeirs of The Emperor
Horus Heresy Characters Valdor: Birth of the ImperiumLuther: First of the FallenSigismund: The Eternal CrusaderEidolon: The Auric Hammer
Novellas Promethean SunAurelianBrotherhood of the StormThe Reflection Crack'dFeat of IronThe LionThe Serpent BeneathCorax: SoulforgeScorched EarthTallarn: ExecutionerPrince of CrowsThe Crimson FistThe PurgeRavenlordThe Seventh SerpentTallarn: IroncladCyberneticaWolf KingThe HonouredThe UnburdenedGarro: Vow of FaithSons of the ForgeDreadwingSpear of Ultramar
Collections AngronThe Imperial TruthSedition's GateEchoes of RuinDeath and DefianceBlades of the TraitorMedusonBetrayal at CalthEchoes of the ImperiumVirtues of the Sons/Sins of the FatherEchoes of RevelationLupercal's WarCthonia's Reckoning
Short Stories The Lightning TowerThe Dark KingArmy of OneKryptosDistant Echoes of Old NightLost SonsDeath of a SilversmithThe Divine WordThe Kaban ProjectThe Gates of TerraLord of the Red SandsSerpentLuna MendaxRivenBjorn: Lone WolfThe Wolf of Ash and FireHeart of the ConquerorChild of NightThe ShadowmastersThe Devine AdoratriceDaemonologySins of the FatherThe Final Compliance of Sixty-Three FourteenVoraxThe Value of FearBrotherhood of the MoonVirtues of the SonsImperfectHowl of the HearthworldA Safe and Shadowed PlaceGunsightBlack OculusWolf MotherTwistedChirurgeonTallarn: WitnessIronfireHands of the EmperorBy the Lion's CommandAll That RemainsThe PhoenicianArtefactsGhosts Speak NotPatienceInheritorTallarn: SirenBlackshieldMyriadInto ExileThe Grey RavenThe Painted CountExocytosisThe Last Son of ProsperoOrdo SinisterThe Ember WolvesRestorerThe Laurel of DefianceImmortal DutyDuty WaitsMagisteriumNow Peals MidnightDreams of UnityThe Board is SetThe Atonement of FireA Lesson in IronMassacreTwo Metaphysical BladesPrologue to NikaeaOld Wounds, New ScarsAbyssalThe Last CouncilA Rose Watered with BloodBringer of SorrowLantern's LightThe Serpent's DanceThe Lightning HallEater of DreamsBloodhowlAmor FatiThe Fields of AbundanceThe Shel'tain AffairPrimacyThe NineVisageThe Last Loyalist
Audio Dramas Raven's FlightGarro: Oath of MomentGarro: Legion of OneButcher's NailsGrey AngelBurden of DutyGarro: Sword of TruthWarmasterStrike and FadeVeritas FerrumThe SigilliteHonour to the DeadWolf HuntCensureThief of RevelationsKhârn: The Eightfold PathLucius: The Eternal BlademasterCypher: Guardian of OrderHunter's MoonWolf's ClawTemplarGarro: Shield of LiesMaster of the FirstThe Long NightStratagemHerald of SanguiniusThe WatcherThe Eagle's TalonIron CorpsesGarro: Ashes of FealtyRaptorGrey TalonRed-MarkedThe EitherThe Heart of the PharosThe Thirteenth WolfChildren of SicarusPerpetualThe Soul, SeveredValeriusThe Binary SuccessionDark ComplianceBlackshields: The False WarBlackshields: The Red FiefHubris of MonarchiaNightfaneBlackshields: The Broken Chain
Artbooks Visions of Heresy (2013)Visions of Heresy (2018)Art of the Horus Heresy
Script Books Horus Heresy: The Scripts: Volume IHorus Heresy: The Scripts: Volume II
Graphic Novels Macragge's Honour