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'''''Raptors take 7 pages and the blood ravens 9 pages''''' .....Jesus.... | '''''Raptors take 7 pages and the blood ravens 9 pages''''' .....Jesus.... |
Revision as of 06:02, 11 August 2012
A page for regular contributors to discuss on-going projects - although any user is, of course, welcome to contribute.
Archive of previous discussions here
Contents
- 1 Kill Team Members (so far)
- 2 Completed Projects
- 3 Tanith List
- 4 Army List Info Boxes
- 5 Daemons from Deathwatch: Mark of the Xenos
- 6 Deathwatch rpg: Rites of battle
- 7 RPG Image Request
- 8 6th Edition
- 9 Index of Sources
- 10 Missing Xenos
- 11 Ork Units
- 12 Squat Armoury
- 13 Miniatures Portal
- 14 Deathwatch: Honour the Chapter
Kill Team Members (so far)
Completed Projects
- Feral Ork, Kroot, Squat and Harlequin Armouries
- Citations Template
- Successor Chapters information from Rites of Battle
Tanith List
A while back we started moving Tanith 1st info from List of Gaunt's Ghosts Characters to Known Members of the Tanith First and Only . I was going to back and do a bit more work on it but I'm not 100% sure of the best way to go about it. Is the best idea to make individual articles for the notable characters who don't already have their own page first (essentially I'd more or less copy and paste what was written n their entry on the List.. page), then add them onto the Known... page. For minor characters who dont really warrant their own page (Trooper Ifvan for example) should I just paste the info from the old page over to the new one? eg -
- Ifvan. Trooper - Varl's lackey and second in command, Ifvan is usually involved in Varl's gambling schemes or any other instances where Varl can con money from other regiments. Almost killed by Alliance Troopers on Aexe Cardinal, Mkoll saved his life. The Lemur 19:28, 20 March 2012 (CET)
- I think it just depends on what you feel up for doing, both need done and I don't seen an advantage to one approach or the other, really. Just do what's interesting for you to work on is what I always reckon! Copy-pasting over the minor characters is fine IMHO, I'd add a [Needs Citation] though, so we remember to check them. Oh, and some of them are way too verbose; if they can't be summarised easily, there's probably an argument that they should get their own article.--Mob 19:38, 20 March 2012 (CET)
- I've started making the new pages and additions to the new list, I'm only doing a few at a time though. Sources will need to be added both to the new articles and to the list page - but I thought it was best to get the layout sorted first, then we can work on the details. The Lemur 05:48, 21 March 2012 (CET)
Army List Info Boxes
See here for forum discussion, and here (Eldar) and here (Ork) for examples of the current layout of such templates.
Units
Already Updated
Ork Infantry | |
---|---|
Leadership | Warboss • Mekboss • Painboss • Beastboss • Nobz (Beast Snagga Nob) • Flash Gitz |
Oddboyz | Mekboyz • Painboyz • Weirdboyz (Wurrboyz) • Runtherds • Spanna Boyz • Bikerboyz • Flyboyz • Madboyz |
Boyz | Shoota Boyz • Stikk Bommaz • 'Ard Boyz • Skarboyz • Yoofs • Feral Orks • Beast Snagga Boy • Boarboyz • Squighog Boyz |
Specialists | Kommandos • Burna Boyz • Tankbustas • Lootas • Stormboyz |
Other | Gretchin • Snotlings • Squigs |
Craftworld Eldar Troops | |
---|---|
Command | Avatar of Khaine • Autarchs • Farseers • Spiritseers • Warlocks • Exarchs |
Aspect Warriors | Dire Avengers • Fire Dragons • Howling Banshees • Striking Scorpions • Swooping Hawks Dark Reapers • Warp Spiders • Shining Spears • Shadow Spectres |
Troops | Guardians (Storm Guardians • Black Guardians) • Windrider Squadrons • Rangers (Pathfinders • Shroud Runners) • Wraithguard • Wraithblades • Grav Platform • Support Battery |
Phoenix Lords | Asurmen • Baharroth • Fuegan • Irillyth • Jain Zar • Karandras • Maugan Ra |
Need Changed
HQ | Grey Knights Grand Master • Brother-Captain • Inquisitor Lord |
---|---|
Elites | Callidus Assassin • Culexus Assassin • Death Cult Assassin • Eversor Assassin • Daemonhost • Inquisitor • Grey Knights Terminator Squad • Vindicare Assassin |
Troops | Grey Knights • Inquisitorial Storm Troopers Seconded Units: IG Armoured Fist Squad • IG Infantry Platoon • SM Tactical Squad • SM Scout Squad |
Fast Attack | Grey Knight Teleport Squad Seconded Units: IG Rough Rider • IG Sentinel Squadron • SM Assault Squad • SM Bike Squad • SM Land Speeder Squadron |
Heavy Support | Grey Knights Dreadnought • Grey Knights Land Raider • Grey Knights Land Raider Crusader • Grey Knights Purgation Squad • Orbital Strike Seconded Units: IG Leman Russ • SM Devastators • SM Dreadnought • SM Predator |
Transport | Rhino • Chimera • Land Raider |
HQ | Canoness • Palatine • Inquisitor Lord • Priest | |
---|---|---|
Elites | Arco-flagellants • Callidus Assassin • Celestian Squad • Culexus Assassin • Death Cult Assassin • Eversor Assassin • Inquisitor • Vindicare Assassin • Repentia | |
Troops | Battle Sister Squad • Inquisitorial Storm Troopers • Zealots | |
Seconded Units: | IG Armoured Fist Squad • IG Infantry Platoon • SM Tactical Squad • SM Scout Squad | |
Fast Attack | Dominion Squad • Seraphim Squad | |
Seconded Units: | IG Rough Rider • IG Sentinel Squadron • SM Assault Squad • SM Bike Squadron • SM Land Speeder Squadron | |
Heavy Support | Exorcist • Immolator • Penitent Engine • Orbital Strike • Retributor Squad | |
Seconded Units: | IG Leman Russ • SM Devastators • SM Dreadnought • SM Predator | |
Transport | Rhino • Chimera • Immolator |
Leadership | Necron Overlord • Necron Lord • Cryptek • Destroyer Lord • Skorpekh Lord |
---|---|
Elites | Pariahs • Deathmarks • Lychguards • Triarch Praetorians • C'tan Shard • Flayed One Pack • Triarch Stalkers |
Troops | Necron Warriors • Necron Immortals |
Fast Attack | Canoptek Wraiths • Canoptek Scarabs • Tomb Blades • Necron Destroyers • Tomb Stalker • Acanthrites |
Heavy Support | Doomsday Arks • Annihilation Barges • Monoliths • Doom Scythes • Night Shrouds • Canoptek Spyders • Tomb Sentinel • Serapteks • Tesseract Vault • Obelisk • Pylon • Sentry Pylon • Megalith • Abattoir • Æonic Orb |
Transports | Catacomb Command Barge • Ghost Ark • Night Scythe • Tesseract Ark |
Special Characters | Imotekh the Stormlord • Nemesor Zahndrekh • Vargard Obyron • Illuminor Szeras • Orikan the Diviner • Anrakyr the Traveler • Trazyn the Infinite |
HQ | Necron Lord • Destroyer Lord • Nightbringer • Deceiver |
---|---|
Elites | Immortal Squad • Pariah Squad • Flayed Ones Squad |
Troops | Necron Warrior Squad |
Fast Attack | Wraith Squad • Destroyer Squadron • Scarab Swarm |
Heavy Support | Tomb Spyder Squad • Heavy Destroyer Squadron • Monolith |
Kroot Forces | |
---|---|
Command | Master Shaper • Shaper (War Shaper • Flesh Shaper) • Shaper Council |
Kindred | Carnivore • Headhunter • Hunter • Lone-spear • Stalker • Tracker • Vulture |
Farstalker Kinband | Kill-Broker • Kroot Tracker • Warrior • Cold-Blood • Pistoler • Heavy Gunner • Long-Sight • Cut-Skin • Bow-Hunter |
Beasts | Kroot Hound • Krootox (Krootox Rampager) • Kalamandras • Knarloc • Great Knarloc |
Other | Punji Traps • Warsphere |
Imperial Guard Infantry | |
---|---|
Command | Company Command Squad • Platoon Command Squad • Scion Command Squad • Tank Commander • Regimental Advisors • Commissar • Primaris Psyker • Tech-priest Enginseer • Priest |
Specialists | Master of Ordnance • Breacher • Scout • Medic • Vox-Operator • Weapons Specialist • Sharpshooter • Operator |
Troops | Infantry Squad • Heavy Weapons Squad • Special Weapons Squad • Armoured Fist Squad • Veteran Squad • Scions Squad • Canids • Penal Legion Troopers • Ogryn Squad • Ratling Squad • Psyker Battle Squad • Rough Rider Squad • Field Ordnance Battery • Jump Trooper • H-Grade Combat Servitor |
Dark Eldar Forces | |
---|---|
Command | Archon • Haemonculus • Haemonculus Ancient • Succubus • Dracon • Sybarite |
Elites | Grotesques • Hekatrix Bloodbrides • Incubi • Kabalite Trueborn • Mandrakes • Wracks |
Troops | Kabalite Warriors • Wyches • (Wracks) |
Fast Attack | Beastmasters • Hellions • Reavers • Scourge Beasts: Clawed Fiend • Khymera • Razorwing |
Heavy Support | Cronos Parasite Engine • Ravager • Razorwing Jetfighter • Talos Pain Engine • Voidraven Bomber |
Transports | Raider • Venom |
Special Characters | Asdrubael Vect • Drazhar, Master of Blades • Kheradruakh, the Decapitator • Lelith Hesperax • Lady Malys • Baron Sathonyx • Urien Rakarth • Duke Sliscus |
HQ | Wolf Lord • Rune Priest • Wolf Priest |
---|---|
Elites | Wulfen Pack • Storm Claws Pack |
Troops | Grey Slayers Pack |
Fast Attack | Fenrisian Wolf Pack • Storm Claws Biker Pack |
Heavy Support | 13th Company Long Fangs Pack |
Vehicles
Already Updated
Need Changed
Daemons from Deathwatch: Mark of the Xenos
Well once Thelemur said he would do this when he had some free time, but he stated sometime ago that he would have a lot less time.
So i'm asking if anybody that wants to update these articles with these direct quotes from Deathwatch: mark of the xenos, each one of them has the pages sourced.--Ashendant 21:38, 21 March 2012 (CET)
Done
Bloodthirster
Bloodthirsters are the unholy fury of the Chaos Power Khorne, Lord of Battles and Blood, incarnate. They are the Greater Daemons of the Blood God, each a manifestation of the unreasoning rage and savagery of total war. It is said that there are no more powerful masters of battle in the entire galaxy than the Greater Daemons of Khorne and that none may stand before them. They are the very essence of brutality, every blow ever struck and life ever taken distilled into a single towering form of iron and sinew.
In appearance, Bloodthirsters resemble every fear ever expressed through legends of the devils and daemons that hunger for the souls of men. While most stand around ten metres tall at their hunched shoulders, the mightiest of their kind are the size of a scout Titan. Their feet are cloven and the ground burns at their passing. Their skin is the deep red of encrusted blood. Their bodies are impossibly muscled and covered in iron-tipped barbs. From their backs grow a pair of mighty wings upon which they can soar high above the battlefield and strike their enemies at will. Most hideous of all are their faces, which are moulded in a form resembling a feral, snarling beast with fangs the size of swords.
Bloodthirsters carry two weapons, each the very epitome of its type and responsible perhaps for millions of deaths. The first is a mighty axe, the iconic weapon of Khorne. The blade of this weapon is at least the height of a Space Marine, and its haft several times longer. With it the Bloodthirster may strike down the mightiest fortress gate or cleave in two a superheavy battle tank. No mundane armour is proof against the Bloodthirster’s axe and no opponent able to resist its touch.
But the axe does not simply destroy the body, it consumes the souls of those it slays, offering them as sacrifices to the Blood God. What torments these souls must endure in Khorne’s realm for all eternity are too terrible to bear. The second weapon carried by the Bloodthirsters of Khorne is a great whip. This coiling lash is capable of striking down those cowardly foes that seek to engage the Greater Daemon from afar, so that even the most cunning of opponents cannot escape the Bloodthirster’s wrath.
Bloodthirsters are not only able to unleash the most fearsome of attacks, they are able to endure them too. Their hide is said to be made not of living flesh but of the hardest iron, cast in hellish foundries of Khorne’s infernal bastion in the Realm of Chaos. Only the mightiest of blows has even the slightest hope of causing more than a dent upon the Bloodthirster’s iron hide, though few enemies stand any chance of landing such a blow in the first place.
In addition to their warp-cast hide, Bloodthirsters bear sections of armour adorned with the glowing skull rune of their master. These attest to the blessing of the Lord of Battles, who abhors above all else the cowardly use of sorcerous powers on the field of battle. The runes are proof against the most fearsome of psychic attacks, a fact that strikes utter horror into the hearts of the most accomplished of battle-psykers.
But the Bloodthirsters of Khorne are not simply mindless berserker engines of war. They are the generals and ultimate champions of the Daemonic Legions of the Blood God. Countless Lesser Daemons march beneath them in unstoppable assaults against the enemies of their master. Bloodthirsters are masters of every tactic that leads to the spilling of blood. They eschew stealth and guile as the coward’s way and direct their forces towards the total defeat of their enemies with stunning brutality. Against such a combination of rage and leadership, none can stand.
The only hope that servants of the Imperium have of not dying at the hands of a Bloodthirster is not to face one. Bloodthirsters are near the very apex of Khorne’s servants and as such are incredibly rare. Their only potential weakness lies not in any deficiency of arms or armour, but in the very nature of their existence. As daemons, the Bloodthirsters are made of the raw stuff of the Warp, condensed and distilled and motivated by a will that resides entirely within the boiling depths of the Immaterium. As such, the daemon relies upon the link between the material universe and its own realm remaining strong and constant. Only upon Daemon worlds such as those thought to lie at the heart of the Hadex Anomaly are such conditions known to exist. Beyond these worlds, the Bloodthirsters’ grip on existence is tenuous, and they can be banished back to the Realm of Chaos by a foe with the will or purity to do so. pg100
To date, no solid, verifiable accounts have been found that confirm the manifestation of a Bloodthirster upon any battlefield within the Jericho Reach. That is not to say that such manifestations have not taken place, for if they had there would be few surviving witnesses left to give such accounts. Yet, the Deathwatch know that while Chaos has such a grip upon the worlds at the heart of the Jericho Reach, while Lesser Daemons stalk its worlds and while the mortal hosts of Chaos sing the praises of the Ruinous Powers, it is just a matter of time. Surely, upon some blasted battle ground such as Khazant or Vanity, the air will fill with the stench of brimstone and spilled blood and the ground will tremble with the tread of burning, cloven hooves. Then, a Bloodthirster of Khorne shall stride forth, and the slaughter begin. pg101
Keeper of Secrets
Keepers of Secrets are the Greater Daemons of Slaanesh, the so-called Prince of Chaos. Like their master, these Greater Daemons are the ultimate despoilers, revelling in the corruption of their foes. Keepers of Secrets seek not only to lead astray, but to debase their victims, reducing once proud champions of Humanity to twisted vile things, barely recognisable to their erstwhile kin. To turn a pure and innocent soul to the worship of Slaanesh is the ultimate delicacy for the Keepers of Secrets, the further the fall and the deeper the corruption, the sweeter their satisfaction.
In appearance, these Greater Daemons vary enormously, although all are possessed of a bizarrely alien and utterly disturbing countenance. In size they range from several times the height of a man to ten or more metres. Their limbs are lithe and often multi-jointed, enabling swift and unpredictable movement. They typically have four or more arms, one pair terminating in cruelly pointed claws and the other in razor sharp pincers or blades. Most vile of all are the daemons’ faces. Some are strangely bovine, while others are elongated and alien. A few are almost human, androgynous and terrifyingly beguiling.
Only the staunchest of mortal beings to set eyes upon these beasts sees their true form. Keepers of Secrets are enshrouded in an aura of scintillating illusion, entrapping the souls of even the strongest of foes. The beguiled drops his weapon and stands dumb-founded in the midst of raging battle, his arms spread wide as his doom approaches. Those not dragged down in the cruel embrace of the Daemonettes that invariably accompany the Greater Daemons are crushed beneath its hooves, cut in two by its blade or blasted by its sorcery. The most unfortunate may meet another end entirely, and not one that sane men would dwell upon.
While the greatest of the Keeper of Secrets weapons is its beguiling nature, they commonly bear mighty warp-forged blades with which to strike down those few not ensorcelled by their infernal beauty. Such blades are commonly several metres long and encrusted with fell runes that burn the eye and sear the soul. The weapons phase in and out of reality, bypassing armour and slicing through the flesh within. At their touch, the soul is drained from the body to be carried away to the dread Realm of Chaos, there to be tormented for all eternity by the cruel caresses of Slaanesh’s servants.
In combat, the Keepers of Secrets display speed and guile that few can defeat, made all the harder to combat by the beguiling aura that assails their foes. They are impossibly fast, their form shifting and blurring as they dart and in and out, every touch dealing blessed torment. In addition to their speed, the Keepers of Secrets bring prodigious sorcerous powers to bear on their enemies, blasting them with the raw energy of the warp or reducing them to gibbering fools. They are capricious and cruel, preferring where possible to twist and corrupt rather than simply kill. Foes become playthings, their souls the prize in a monstrous game of corruption and defilement. Nothing is sweeter to a Keeper of Secrets than to deliver to its master the soul of one of Humanity’s greatest champions. They will stay the killing blow indefinitely if they see a chance of doing so, wearing the enemy down body and soul until ready to strike.
On the field of battle, the Keepers of Secrets are rarely encountered alone. They are invariably accompanied by swarms of prancing Daemonettes, the Lesser Daemons of the Prince of Chaos. These cavort and dance across the killing fields, singing the praises of their master and dealing death to the armies of men. Worst of all, the Daemonettes often avoid killing the enemy’s greatest champions and leaders, slaying or corrupting lesser troops as a delectable taster of the glorious spectacle that is the coming of the Keeper of Secrets. The champions are taunted and teased by the Daemonettes until the battlefield is carpeted with twitching dead. And then, the Greater Daemon appears, and the main course begins.
Ever since the launching of the Achilus Crusade, the servants of the Ordo Malleus have maintained a watch for the presence of the Keepers of Secrets within the Jericho Reach. Of late, an unnamed Inquisitor has made several visits to the Brass Tower at Watch Fortress Erioch, conferring with the Inquisitor of the Chamber. Several recent readings of the Emperor’s Tarot have foretold of the coming of such an adversary to the region, and the attentions of the Chamber of Vigilance are turning towards this gravest of threats. pg104
Daemonette
Slaanesh has many servants, but the most numerous of them are the Daemonettes. Created to fulfil the Prince of Pleasure’s every whim, Daemonettes are his courtiers and courtesans, his warriors and messengers. Slaanesh is fickle and capricious, oft likely to send out legions of Daemonettes to destroy any source of frustration.
In appearance, a Daemonette is both alluring and repulsive, with slender, lithe bodies and an androgynous glamour that is heightened by the captivating musk that pervades the air around them. A Daemonette’s skin is luminously pale and smooth, and the daemon’s hands are replaced by long, dextrous claws covered in iron-hard chitin. These claws can bestow a gentle caress or a fatal slash with equal skill. Daemonettes move swiftly upon languid, long legs and bird-like feet, able to dart across the battlefield with uncanny grace. A Daemonette’s bewitching opal eyes can capture the attention of any mortal who gazes upon them, and the Daemonette’s face is a genderless mask of cruel beauty. Regardless of their appearance, Daemonettes possess a powerful gift from their master, an aura that always makes them appear as an object of ultimate beauty and desire in the eyes of their enemies, no matter what race, gender, or morality such a foe may possess.
Daemonettes are often found seducing a chosen victim with promises of glory and self-fulfilment. They are instrumental to Slaanesh’s more delicate machinations, and Daemonettes are often sent to undermine the will of Slaanesh’s enemies or tempt them from their chosen path in order to remove such opposition. Daemonettes whisper into the dreams and nightmares of a victim, taunting and teasing him with visions of ambition and the darkest desires. Many such victims become lured into self-obsession, paranoia, and insanity, irrevocably placed upon an indulgent road towards their own destruction. pg110
Discussion
Ask me any question about this project.--Ashendant 21:38, 21 March 2012 (CET)
- I would thank anyone very much if willing to do this for me?--Ashendant 22:09, 21 March 2012 (CET)
- Discussion is down here :P
- feel free to do any of them, i posted them here for that, i really can't tolerate this part of the book for certain reasons.--Ashendant 00:10, 22 March 2012 (CET)
- I was hoping Mob would say that :) - i'll do the Nurgles then. The Lemur 01:16, 22 March 2012 (CET)
- Also when you complete a entry do the same i did for Lord of change in this page.--Ashendant 01:35, 22 March 2012 (CET)
- Sigh I have sso many of these to do it's not even funny...--Ashendant 02:37, 22 March 2012 (CET)
- I know how you feel mate. Thats kinda why I thought we should try a group page like this - to spread the workload a wee bit. Although I've been staring at the Great Unclean One page for about an hour now - I know exactly what Im gonna do, I just cant bring myself to actually do it! The Lemur 02:40, 22 March 2012 (CET)
- Rites of Battle is annoyingly huge and filled with information, these things are horrible to deal with alone, thankfully i'm almost finished with the Wargear section.--Ashendant 02:48, 22 March 2012 (CET)
You're doing amazing work though. It's great fun to read articles about items etc I've never heard of, rather than just the same old stuff. The Lemur 03:01, 22 March 2012 (CET)
- I guess everyone forgot about the remaining three guys.XD--Ashendant 20:46, 18 May 2012 (CEST)
- ) I'll try and do it soonish, though I have been saying that for a while... The Lemur 01:00, 16 July 2012 (CEST)
Deathwatch rpg: Rites of battle
If anybody is interested in doing any of these, i can provide direct sourced citations from the Deathwatch: Rites of Battle--Ashendant 02:50, 29 March 2012 (CEST)
Vehicles
- Space Marine Vehicles (drop pod, land raider (crusader, helios, prometheus, redeemer, terminus ultra), land speeder (tempest, storm) space marine bike, predator tank, rhino APC (razorback APC, damocles command rhino) space marine dreadnought (adeptus astartes , ironclad), thunderhawk gunship, stormraven gunship, vindicator, Whirlwind, warhound titan (lupus tempestus, chaos titan)
- Chaos Vehicles (harbringer heavy bomber, hell blade fighter, hell talon fighter-bomber, chaos space marine dreadnought, defiler)
- Tau vehicles (barracuda fighter, devilfish troop carrier, hammerhead gunship, orca dropship, piranha scout skimmer, remora stealth drone fighter, sky ray missile defence gunship, tetra scout speeder, tiger shark fighter-bomber)
- Just make a requst here or on my talk page and i will give a direct citation with a source, thanks.--Ashendant 02:05, 24 March 2012 (CET)
Discussion
Request here :D thanks--Ashendant 02:51, 29 March 2012 (CEST)
- Wishing for help here and in the Daemon section :(--Ashendant 22:36, 30 March 2012 (CEST)
- I'm struggling to find the time to even keep up with updates etc at the moment, but when I get a wee bit more time I'll help finish the Daemons bit and maybe some of the SM stuff. Just not sure when I'll have enough free time. (On the plus side though - new job means Ive been able to buy lots of miniatures for the 1st time in ages!) The Lemur 00:13, 31 March 2012 (CEST)
- Well i already finished the units and half of the armour so i can take off that list
- I also finished the sucessor chapter leaving the Watch Fortress and Vehicles and i'm not going to do vehicles.--Ashendant 00:19, 7 July 2012 (CEST)
- Well i already finished the units and half of the armour so i can take off that list
RPG Image Request
If anybody want a image from the RPG, I have them listed here, only on book listed right now, i'll add more lists of images in the future.--Ashendant 21:42, 1 June 2012 (CEST)
6th Edition
It's confirmed 6th Edition is coming out June 23rd, and the rulebooks always contain massive amounts of fluff. I'm curious if anyone has any ideas for advanced planning in updating the Lexicanum for 6-Ed.--Harriticus 23:38, 10 June 2012 (CEST)
- Well, that figures - just when my collection of 5th edition codices was almost complete. --Proteus77 00:05, 11 June 2012 (CEST)
Index of Sources
Index of sources available to users, to be (hopefully) expanded--Proteus77 00:28, 18 June 2012 (CEST)
Missing Xenos
I'm looking for anyone with the following sources to look for everything to do with those xenos on the list(0 means i don't know what the source is.)
- BANELINGS Planetstrike
- CYTHOR FIENDS are somewhere in Ghoul Stars, check Codex Black Templars and Codex Space Marines (2009 edition)
- FORPARSI Ravenor Returned, page 5, also Ravenor (Dan Abnett), p. 306
- FF'ENG Ravenor (Dan Abnett), p. 306
- KATHAP probably somewhere in the "Dark Heresy" publications
- MONTHROPODS Ravenor (Dan Abnett), p. 306
- OVERLORDS OF BARBARUS Index Astartes: Death Guard
- SAROSH Descent of Angels
- STROUSII Eisenhorn
- VEKTATES Horus Heresy series: "Battle for the Abyss"
- TENTACLED BEASTS 0
- VARREY 0
- PISCEANS 0
- ARAKLIONID 0
- Thanks--Ashendant 03:20, 1 July 2012 (CEST)
- The only one I can recall off the top of my head are the "OVERLORDS OF BARBARUS" - but I'd be wary of classing them as Xenos. In the fluff they are the rulers of Mortarion's homeworld, but there is no info given on their origin - it is just as likely (if not more so) that they are of human and/or warp origin. The Lemur 22:34, 3 July 2012 (CEST)
- I need direct citations if i'm allowed to work on those articles, anyway one more for the List
CELL-KIN Index Astartes IV
- --Ashendant 00:40, 6 July 2012 (CEST)
The Saroshi were human settlers that secretly worshipped Chaos. --DetlefK 16:24, 2 August 2012 (CEST)
Ork Units
Currently working on articles comprising Ork Armoury and related pages such as weaponry and equipment in general, Ork troop types, etc. See my page for the progress. - Rolz
If you have any information that should be contained on page List of sectors but is not there - just tell me. - Rolz
- Nice one mate, if you need any pics or anything give us a shout :) The Lemur 14:15, 15 July 2012 (CEST)
- Year, sure. - Rolz
Squat Armoury
Reading through the old 40k Compendium book I found a full article on Squat equipment, weaponry, and so on. I was going to make a Squat Armoury page but noticed it was deleted not that long ago. I'm curious as to why.--Harriticus 21:30, 17 July 2012 (CEST)
- I cant remember exactly - prob just a combination of the old "are Squats still canon debate" and I think it wasn't a very complete article. I'd quite like to see it come back tbh. If were are going to have it match all the other pages (with vehicles etc) I could prob find most of the old epic images etc. The Lemur 21:46, 17 July 2012 (CEST)
- Squats are mentioned in the 6th Edition Rulebook, they're still canon but have been deleted as a playable faction. I'll make a quality armoury--Harriticus 21:56, 17 July 2012 (CEST)
- Yeah now they have been "officially" mentioned again is a good reason to jazz up their pages. If you want a hand with anything give me a shout - i dont mind scanning the old white dwarfs for pics etc. The Lemur 22:15, 17 July 2012 (CEST)
- I've done the armoury based on the Compendium/Codex Titanicus info I have. Feel free to modify it in any way you want. In terms of pics, I only couldn't find the Land Train. I also believe they use a vehicle called a Termite (mentioned on their main article) but could find no sign of it in my sources.--Harriticus 22:51, 17 July 2012 (CEST)
I'm digging out all my old WDs for pics at the moment. As to the Termite - thats something Ive been meaning to create for ages - it was an imperial tunneler from the old days when Squats/IG/SM all used the same equipment, it had big brothers too, the mole and hellbore; I'll see what I can find. (I wonder if one of the Horus Heresy authors will bring them back too, like they seem to be doing with lots of the old forgotten stuff). The Lemur 23:01, 17 July 2012 (CEST)
Miniatures Portal
I'm thinking about revamping the rather sad Miniatures Portal. Basically, each army will have a page (such as Miniatures (Space Marines)) that has a gallery of various miniatures throughout the editions. Thoughts?--Harriticus 00:39, 20 July 2012 (CEST)
- good call - there are still a few crappy gallery pages about that only have 2 rogue trader images that need fixed or deleted. tbh - the whole image collection prob needs revamped. The Lemur 01:23, 20 July 2012 (CEST)
- Right - had a convo with Inq S about this on the forum as well as the talk pages - more or less going to follow the layout you started with, with a few tweeks. I'm happy to do a bit of work on this project with you (as it is huuuuuge). Prob be next week before I get a chance to actually make any edits though. The Lemur 02:37, 27 July 2012 (CEST)
Deathwatch: Honour the Chapter
I have Deathwatch honour the chapter, which has a lot of Space Marine Chapter information, but after my little tirade with rites of battle i have no patience for that... If anybody wants to do anything on the following chapters tell me and i'll provide direct citations.
- Done
- Knights of the Raven
- Doom Eagles
- Silver Skulls
- Black Templars
- Storm Wardens
- Blood Ravens
- Red Scorpion
- Marines Errant
- Flesh Tearers
- Crimson Fists
- Howling Gryphons
- Novamarines
- Raptors
- Carcharadons
- Angels Encarmine
- Angels Sanguine
- Angels Vermillion
- Angels of Vengeance
- The Disciples of Caliban
- Guardians of the Covenant
- Fire Angels
- Sons of Medusa
- Fire Hawks
- Astral Claws
- Exorcists
- Fire Lords
- Minotaurs
- Star Phantoms
- Invaders
- Legion of the Damned
- Lots of Images on Space Marines
- A reliquarium filled with chapter specific items
- --Ashendant 13:30, 25 July 2012 (CEST)
Raptors take 7 pages and the blood ravens 9 pages .....Jesus.... Ill probably not really bother too much with the adventure seed style stuff, and the rule/character type stuff, dont even worry about posting it. Its a bit too far into the RPG side of things in my view.-Ytokes 05:38, 2 August 2012 (CEST)
- Well the pure fluff takes roughly 2 pages each, but the rules still have a lot of fluff like psychic powers, squad tactics and primarch curse
- But yeah finish this stuff and i'll put the rest and you can interpret the rest (i doing the psychic powers trough), anything above the angels encarmine are roughly 5-10 pages long.--Ashendant 05:44, 2 August 2012 (CEST)
- Right i've just done the Knights of the Raven, that articles looking quite good now if i may say so myself! Im starting to tinker with the Silver Skulls and will have a source clean up with it now and hopefully add this info as well. I think you should post the Blood Ravens first I think, that will need attention before someone else decides to add it the article and stuff it all up....-Ytokes 12:16, 6 August 2012 (CEST)
- Going to wait, it's a Bucket load of info.--Ashendant 12:57, 6 August 2012 (CEST)