Welcome to Warhammer 40k - Lexicanum! Log in and join the community.

Warhammer 40,000 4th Edition Rulebook

From Warhammer 40k - Lexicanum
(Redirected from 4th Edition)
Jump to: navigation, search
Warhammer 40,000 4th Edition Rulebook
4th Edition FCover.jpg
Author(s) Andy Chambers, Pete Haines, Jervis Johnson, Rick Priestley
Cover Artist Karl Kopinski and Stefan Kopinski
Released August 28th 2004
ISBN 184154468X
Preceded by Warhammer 40,000 3rd Edition Rulebook
Followed by Warhammer 40,000 5th Edition Rulebook

Warhammer 40,000 4th Edition Rulebook is the 4th core rulebook for the Warhammer 40,000 game published in August 2004. It was released as both a hardback book and in a reduced format in the Battle for Macragge boxed set.

This edition of the rulesset has relatively few differences to its predecessor so almost all codexes and supplements produced for the Warhammer 40,000 3rd Edition Rulebook are compatible. The lore sections took a much more objective look at the background of the 40k universe, yet still remained largely focused on the Imperium of Man's perspective.

The cover depicts a skull across a hammer against a dark abstract background illustrated by Karl and Stefan Kopinski. This cover is notable for the having the Roman numeral 'IV' emblazoned on the skull, making this the only edition released thus far that includes the edition's number somewhere on the book.

The 4th Edition rulebook was succeeded in July 2008 with the release of the Warhammer 40,000 5th Edition Rulebook.


In the nightmare future of the 41st millennium. Mankind teeters upon the brink of extinction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens, and threatened from within by malevolent creatures and heretic rebels. Only the strength of the Immortal Emperor of Terra stands between Humanity and its annihilation. Dedicated to His service are the countless warriors, agents and myriad servants of the Imperium. Foremost amongst them stand the Space Marines, mentally and physically engineered to be the supreme fighting force, the ultimate protectors of Mankind.

Wars rage over airless moons, in the dark, twisted depths of hive worlds and in the cold wastes between stars. From the immaterial realm of warp space, malicious entities send their unspeakable minions to slaughter the Emperor's chosen. Everywhere, soulless spectres and slavering monsters are poised to extinguish the life of Humanity.

There is no time for peace.

No respite.

No forgiveness.

There is only WAR.


  • Rules Section (pgs 2-91)
    • What is a Wargame?
    • Rules Introduction
    • Movement Phase
    • Shooting Phase
    • Weapons
    • Assault Phase
    • Morale
    • Characters
    • Unit Type Rules
    • Vehicles
    • Universal Special Rules
    • Organising a Battle
  • Background Section (pgs. 92-167)
    • The Imperium of Man
    • The Immaterium
    • The Xenos Threat
  • Hobby Section (pgs. 168-263)
    • Dark Millenium
    • Collecting an Army
    • Combat Patrol
    • Quick Painting
    • Instant Terrain
    • Special Missions
    • Battle Missions
    • Making Fortifications
    • Raid Missions
    • Breakthrough Missions
    • Kill-Team
    • Campaigns
    • The Gaming Hobby
    • Showcase
  • Existing Unit Types (pg. 264)
  • Templates (pg. 265)
  • Reference (pgs. 266-267)

Authors, Artists and Coworkers

During the production of this book, the following persons were involved considerably.

Games Design and Developement
Rick Priestley and Andy Chambers with Alessio Cavatore, Pete Haines, Anthony Reynolds, Jervis Johnson and Adam Troke
Gav Thorpe with Andy Chambers, Phil Kelly, Matthew Ward, Alan Merrett, Graham McNeill, Rick Priestley
Hobby Section
Dave Cross with Steve Cumiskey, Tim Eagling, Andy Hoare, Phil Kelly, Matthew Ward and Adrian Wood
John Blanche, Alex Boyd, Paul Dainton, Dave Gallagher, Jes Goodwin, Neil Hodgson, Paul Jeacock, Nuala Kinrade, Karl Kopinski, Stefan Kopinski and Adrian Smith
Cover Art
Karl Kopinski and Stefan Kopinski