Welcome to Warhammer 40k - Lexicanum! Log in and join the community.

Aeronautica Imperialis (game)

From Warhammer 40k - Lexicanum
Jump to: navigation, search
Targetdrone.gif This article is about the 2006' tabletop game; for the 2019 reboot, see Aeronautica Imperialis (2019).
Aeronautica Imperialis
Manufacturer Forge World
Designer Warwick Kinrade
Followed by Aeronautica Imperialis (2019)
Released 2006
Scale 6mm
Players 2+

Aeronautica Imperialis is a tabletop game produced by Forge World between 2006 and 2007,and represents aerial combat between two opposing forces in the Warhammer 40,000 universe.


Aeronautica Imperialis uses 6mm scale models to represent the various aircraft and ground based anti-aircraft weapons of the opposing forces. Although this is the same model scale as the Epic game system, the two are not compatible as the game mechanics and table top scales are quite different. The miniatures line was discontinued in 2013.


The game has been designed to pit squadrons of between 2 and 12 aircraft a side. It represents aerial combat in a simplified manner, not as a simulation. It is generally played on a 6' by 4' board. There are 3 categories of miniatures : Fighters, Bombers and Ground Defences.[1]

The turn is divided into 6 phases:[2]

Choose Manoeuvres 
Both players write down a manoeuvre for each Aircraft
Highest dice roll wins the initiative
Tailing Fire 
Aircraft in position of Tailing may fire upon its target
Players alternatively move their Aircraft
An aircraft may fire at a target when necessary requirements are met
End Phase 
Determine whether a side must disengage or not


Two rulebooks have been published :


The game was relaunched under Games Workshop in 2019 :

See also