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Archeotech
From Warhammer 40k - Lexicanum
(Redirected from Archaeotech)
The term Archeotech is an Imperial term given to ancient finds of technical artefacts found in the Galaxy.[1]
The Adeptus Mechanicus is particularly interested in the recovery of such ancient technology, most notably STC's.[2]
On Hive Worlds, the richest source of archeotech is usually derelict domes, but various old machines can be found at the bottom of any deep layer of hive debris. The value of archeotech varies depending on what it is. For example, isotropic crystal fuel rods can be traded for a good price, while old rusted machinery can only be sold for the value of metal it contains.[1]
Examples of Archeotech
- Viewer: A portable hand-held device which allows the operator to view different locations. The perspective seen on the screen can be moved to view the scene from any point, even if it lies behind closed doors or solid walls.[2]
- Cutting Beam: A bulky device which focuses a high-powered beam capable of cutting through the densest of building materials. It is effectively useless as a weapon, due to its weight and the concentration required to achieve any results.[2]
- Lifter: A device which can manipulate gravity in a localised area, allowing the operator to slowly float up to the highest reaches or gently drop down from a great height.[2]
- Holo Projector: This device projects a startlingly realistic holographic image of the operator a short distance away to draw fire from enemies.[2]
- Shadowsource Drive: This ancient device has the power to blot out the sun.[3]
- Icarus Skyrule Engine: An advanced variant of the Icarus-pattern Lascannon weaponry.[3]
- Teleportation Hub: Multiple Teleportation Pads.[3]
- Hyper-deceleration Field: A technological marvel, this priceless archeotech device slows the velocity of incoming fire to a fraction of its former rate, rendering those within its protective field all but impervious to ranged attack.[3]
- Standard Template Constructs[2]
- Golden Throne/Dark Glass[7]
- Abominable Intelligence - Research into such devices is currently banned by the Imperium.[2] Example include the Spirit of Eternity[11] and Tuchulcha[12]
- Archaeotech Pistol[4]
- Bloodtide[5]
- Disintegration Weapons[6]
- Graviton Weapons[4]
- Stasis Weapons[15a]
- Volkite Weapons[4]
- Vortex Weapons[20]
- Cloaking technology on Kill-ships[8]
- Men of Iron[9]
- Phase-iron[10]
- Teleportation Technology[13]
- Anti-Grav Technology[13], though recently under Belisarius Cawl this has begun appearing in large numbers once again.[14]
- Anima Mori[16]
- Sangprimus Portum - Catalyst of the creation of the Space Marines[17]
- Gene-Phages[15]
- Inertial Hammer[18]
- Quill Blaster[18]
- Macro-Hammer[18]
- Kinetic Destroyer[19]
- The Pharos (Device)[21]
- Kjaroskuro Laser Weapon[22]
Sources
- 1: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330042_Necromunda_Rulebook.pdf Specialist Games Necromunda Resources, pg. 69 (source is no longer active)
- 2: Necromunda: Outlanders Rulebook, pg. 56
- 3: White Dwarf 68 (2015)
- 4: The Horus Heresy Book One - Betrayal, pg. 230-233
- 5: The Hunt For Voldorius (Novel) Chapter 2
- 6: 30th Anniversary Imperial Space Marine Rules
- 7: The Path of Heaven (Novel) Chapter 22
- 8: Deathwatch Core Rulebook, pgs. 309-310
- 9: Warhammer 40,000 3rd Edition Rulebook, The Journal of Keeper Cripias
- 10: Faith & Fire (Novel) - Chapter 13
- 11: Death of Integrity (Novel) - Chapter 11
- 12: Angels of Caliban (Novel) Chapter 12
- 13: Codex: Dark Angels (4th Edition), pgs. 44-45
- 14: Codex: Space Marines (8th Edition) pg. 87
- 15: The Horus Heresy Book Nine - Crusade, pgs. 85-86
- 15a: pg.157
- 16: Dark Heresy: Disciples of the Dark Gods, pg. 62
- 17: Sons of Selenar (Novella) Chapter 17
- 18: Rogue Trader: Into the Storm pg.119-125
- 19: Games Workshop (last accessed 10/3/2020)
- 20: Warhammer 40,000: Wargear, p. 76
- 21: The Heart of the Pharos (Audio Drama)
- 22: The Talon of Horus (Novel), Chapter 4