Welcome to Warhammer 40k - Lexicanum! Log in and join the community.

Horus Heresy: Age Of Darkness 2nd Edition Rulebook

From Warhammer 40k - Lexicanum
Jump to: navigation, search
Age of Darkness Rulebook
Released 2022
Pages 336
Preceded by Horus Heresy: Age Of Darkness 1st Edition Rulebook

The Age of Darkness Rulebook is the rulebook for the 2nd Edition of The Horus Heresy (Game).[1]


This 336-page hardback book is a treasure trove of lore, illustrations, and background information for the far-future setting of Warhammer: The Horus Heresy, with comprehensive guides to help you build and paint your collection of models. It also includes the core rules for reenacting the ferocious conflicts of the Age of Darkness with your own armies, and an explanation of different modes of play to suit any hobbyist.[2]

This is the same lavishly illustrated and comprehensive rulebook found in the Age of Darkness boxed set.[1]

Main changes

This edition refreshes the rules, while injecting new decision-making into the mix[4]

  • Reactions

They allow players to respond to – and hopefully, thwart – the enemy’s plans, even when it’s not their turn. You can make one Reaction during each Phase of your opponent’s turn – though specific special rules can give you extra Reactions, up to a limit of three per Phase[4]

  • Tougher Elites and Dreadnoughts

Legion Veterans, Terminators of all flavours, and certain Legion-specific Elites now sport two Wounds to represent their robustness in the face of withering fire. [4] Dreadnoughts like the Contemptor also see their profiles change to a Toughness and Wound system, as opposed to the traditional Vehicle hull system used in the previous edition.[4]

  • Universal Special Rules Updates

The Age of Darkness Rulebook contains a full list of universal Special Rules you can reference in the heat of battle a key change comes from the added granularity afforded by a suffix value. Older rules such as Bulky, Very Bulky, and Extremely Bulky are now simply to Bulky (2), Bulky (3), and Bulky (5).[4]

  • Deep Strike is changing, Transport Capacity has been tweaked, and the Psychic Phase is gone entirely.[4]


Age of Darkness

The book opens with a full exploration of the galaxy in which the wars of the Horus Heresy are fought – from its dark past to its shining peak – and the technologies, factions, armies, and ideals that came to dominate it.[2]

  • The Age of the Emperor
  • The Imperium of Mankind
  • Pivotal Events of the Horus Heresy

Playing the game

You'll then learn how to play Warhammer: the Horus Heresy on the tabletop, with all the core rules you'll need to make full use of its supplements.[2]

  • Core Rules
  • Unit Types
  • Terrain
  • Special Rules

Gaming in the Age of darkness

This final section provides an overview of the Warhammer: The Horus Heresy hobby, whether setting up games or building an army of your own.[2]

  • Showcase
  • Modes of Play
  • Preparing for Battle
  • Reference & Index

Supplements (List)

Various Horus Heresy books supplement the core rules and provide players with datasheets for units, missions, battle zones and play styles:


Publications Table