|Da ooman base iz got walls an’ fings, see. So, if I’z goes up to da wall, all sneaky-like, and blows it up wiv me bombs, den dere’ll be an ‘ole in da wall wot da ladz can go fru, see. So, when you’z lot ‘ears sumfing go boom, you charge,’ cos dere’ll be an ‘ole in da wall. Unnastand?
Snikskin, Ork Kommando, explaining a plan to a group of other Orks[4a]
Kommandos are Orks fond of sneaky type of warfare, experts in laying ambushes and unsuspected attacks.
Description and Abilities
Ork Kommandos epitomize the Orky virtue of low cunning. Nothing makes a Kommando happier than creeping up on an unsuspecting enemy, his mates slithering through the undergrowth at his side. When the time is right, the Kommandos will burst from their concealment, slashing, stabbing and shooting their stunned prey before they have a chance to strike back.
Kommandos are viewed with suspicion by the majority of Ork Boyz, on the rare occasions they are viewed at all. These small-unit specialists do not socialize with the other Orks, and sometimes exile themselves from the tribe for months at a time, even permanently divorcing themselves from their warband in more extreme cases. The Kommandos prize intelligence and initiative, and some of them are even able to read. Not for them the thrill of a massed charge or a turbo-powered race to the front line in a badly-made trukk. Instead a Kommando gets his kicks from slitting throats and spreading panic behind enemy lines before launching a perfectly timed ambush. The horrified look on the faces of their prey, who assumed they would be able to see the Ork attack a mile off, is tremendously rewarding to the members of a Kommando mob. These scare tactics are epitomized by Snikrot of the Red Skull Kommandos, whose name is a byword for terror upon Armageddon.[1b]
Likewise, the Imperium, on first being told of these "specialist" orks, was disbelieving, taking it as dogma that Orks are completely incapable of such subtlety, and that none of that species could ever enter combat except in a large mob, with ostentatious armament and bellowing noise.[1a]
It is common for each Kommando to have a specialist role within the mob, and have a nickname appropriate to his role, such as ‘Fireboy’ or ‘Throatslit.’ Their organized and militaristic outlook means that young Stormboyz often develop into the Kommandos instead of rejoining the right-thinking Ork boyz at the heart of each warband. Kommandos are most often found among members of the Blood Axes Clan who also prize planning and kunning plans above headlong charges.
Kommandos are usually looked down upon by most of the orkish society, believing that "all dat sneaky round stuff just aint what da orks do". But no warboss in his right mind would refuse their services. Kommandos put on camouflage and hide around in cover, using stealth, espionage, guerrilla warfare, and other methods of stealth combat to kill their foes. On the field of battle, Kommandos will assassinate enemy sentries and destroy gun emplacements to give the rest of the ladz a better chance of reaching the enemy lines unscathed thus playing important role in any warband.
Types of Kommandos
- Nobs - Lead Kommando teams.
- Dakka Boys - Use guns with lots of heavy firepower and prefer the Dakka Shoota.
- Breacha Boys - Breakdown barricades with Breacha Rams.
- Burna Boys - Use Flamers
- Comms Boys - Carry communication equipment.
- Rokkit Boys - Use Rokkits
- Slasha Boys - Use Choppaas instead of guns.
- Snipa Boys - Snipers armed with Scoped Big Shootas
- Kommando Boys
- Kommando Grots - Sneaky Grots who gravitate to Kommandos and join them on missions.
- Bomb Squigs
The tools of the Kommando’s trade are subtle by Ork standards. They place great faith in soot-blackened blades and camouflage-style warpaint, painting their skin with stripes of blood, dirt and dung so that they blend in with their surroundings. This practice is shocking to a normal Ork, who considers the idea of covering up his greenness unnatural. Only the Blood Axe clan truly sees the value of such a caution. Some Kommandos are even more inventive with their camouflage, attaching foliage to their uniforms or even employing cunnin’ disguises (Cunning by Orky standards, anyways). Kommandos also make use of specialised weaponry that depends on their style of combat. Common Kommandos equip themselves with Sluggas, Choppas and Stikkbombs, while some Boys in the unit may have Big Shootas, Burnas or Rokkit Launchas, revealed only when they are in a position to cripple a command tank or slaughter an enemy unit that has broken cover.
9th Edition Kommandos
- 1: Codex: Orks (4th Edition)[Needs Citation]
- 2: GW Website Ork Kommandos
- 3: Warhammer 40,000: Dawn of War II - Retribution
- 4: Rogue Trader: Into the Storm
- 4a: pg. 92
- 5: Warhammer 40,000 Collectible Card Game (game system)
- 6: Orks Collectors' Guide, pg. 18
- 7: Eternal Crusade website - store
- 8: Waaagh! Ghazghkull - A Codex: Orks Supplement (7th Edition)[Needs Citation]
- 9: FW Website Ork Kommandos (last accessed 10 June 2015)
- 10: White Dwarf 454, pg. 25 - A Galaxy at Waaagh!: The Waaagh! Resurgent
- 11: Warhammer Community: New Kill Team Replaces Points With a Fast, Finely Balanced List-building System (Posted on 22/07/2021) (Last accessed on 22 July 2021)
- 12: Codex: Orks (9th Edition), pg. 100
- 13: Games Workshop Kill Team Octarius (last accessed 8/15/2021)
|Ork Infantry and Cavalry|
|Leadership||Warboss • Mekboss • Painboss • Beastboss • Nobz (Beast Snagga Nob) • Flash Gitz|
|Oddboyz||Mekboyz • Painboyz • Weirdboyz (Wurrboyz) • Runtherds • Spanna Boyz • Bikerboyz • Flyboyz • Madboyz|
|Boyz||Shoota Boyz • Stikk Bommaz • 'Ard Boyz • Skarboyz • Yoofs • Feral Orks • Beast Snagga Boy • Boarboyz • Squighog Boyz|
|Specialists||Kommandos • Burna Boyz • Tankbustas • Lootas • Stormboyz|
|Other||Gretchin • Snotlings • Squigs|