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Malforea

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Malforea, also known as Malforea the Mad, was a Heretek. In 813.M37, he constructs a vast maze structure of ghost-glass and etheric siphons in an attempt to harness the power of the Warp for his corrupt machines. The maze has the unintentional side effect of trapping Daemons, the creatures drawn toward the device only to become lost within its multi-dimensional twists and turns. When the Daemon Prince Kaslidi becomes ensnared, its rage shakes the structure to its foundations and it becomes a locus for the creature’s essence. The Grey Knights arrive to find the Heretek a puppet of Kaslidi and his world on the verge of a full-blown daemonic incursion. To defeat the Daemon Prince, the Grey Knights enter the maze, hunting down the Daemons trapped within. A battle of reflections and illusions ensues, the battle-brothers surrounded by flickering daemonic faces and psychic manifestations. Reaching the centre of the maze the Grey Knight Justicar cuts down the Malforea flesh-puppet and shatters the ghost-glass face of Kaslidi, bringing down the structure and casting the Daemons back into the Warp.[1]

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