|Ranged: Projectile - Missile - Ordnance - Laser - Plasma - Melta - Auto - Bolt - Flame - Gauss - Sonic||Close Combat: Chain - Power - Force - Miscellaneous|
This article covers both missile and rocket launchers.
A Missile Launcher fires self-propelled guided projectiles that usually contain explosive, chemical, or destructive energy warheads. Missiles may use a chemical rocket, jet engine, or something more esoteric such as an anti-gravity drive, for propulsion.[Needs Citation]
A Rocket Launcher fires unguided, self-propelled projectiles. They contain the same types of warheads as a missile. Usually rockets are propelled by an exothermic chemical reaction, but this does not preclude other forms of propulsion.[Needs Citation]
- 1 Types
- 1.1 Imperial Missile Launchers
- 1.2 Ork
- 1.3 Eldar
- 1.4 Dark Eldar
- 1.5 Chaos Space Marines Missile Launchers
- 1.6 Tau
- 2 Related Articles
- 3 Sources
Imperial Missile Launchers
The standard Locke-pattern Imperial missile launcher has a built in targeting device and is fired from the shoulder. It is a single round weapon and cannot be fired on the move. Standard Imperial Guard doctrine is for one man to carry aim and fire the missile launcher, whilst a second man carries the ammunition and re-loads the weapons. A well-drilled fire team can maintain a formidable rate of fire, enough to daunt the bravest of tank commanders. Amongst the Imperial Guard, missile launchers are crew-served weapons, while Space Marines are strong enough to use and reload missile launchers alone.[Needs Citation]
- Soundstrike Pattern: The Soundstrike-pattern missile launcher is an alternative to the standard single-tube missile launcher used by Space Marines. The Soundstrike attaches a special missile rack and auto-loader to a backpack power unit. As the Space Marine fires his missiles, the auto-loader's gripping claw works rapidly to refill the launcher from the back-mounted missile rack. In effect, the Space Marine can fire his choice of missile without interruption until the missile rack is empty. A more compact version of the Soundstrike, the MK.V, is used by the Dark Angels.
- Proteus Pattern: A heavy ancient design dating back to the Great Crusade and Horus Heresy, it was capable of firing multiple missiles in quick succession and was used exclusively by the Legiones Astartes. Today, it still sees sparse service in some Space Marine Chapter's.
- Armourbane Missile Launcher: The armourbane missile launcher is a launcher unique to the Deathwatch in the Jericho Reach. A squat, wide-barreled launcher half as tall as a Space Marine, specializing in dealing with heavily-armoured ground units, this launcher is typically loaded with hunter-killer krak missiles and fitted with an array of augurs and special cogitators to guide its missiles to their targets, and is more efficient than a Soundstrike missile launcher. The mounted special augur array combines the benefits of a preysense sight and a red-dot laser sight.
- Retobi Pattern Missile Launcher: The ancient Retobi-pattern missile launcher loads from a five-round clip. While it has a faster rate of fire, Retobi-pattern launchers are less precise and much more awkward to handle and fire.
- Achillan Mk III "Tread Fether" Missile Launcher: Compact missile launched by Imperial Guard teams.
- Accatran Pattern Missile Launcher: Compact launcher used by Elysian Drop Troops.
- Thunderbolt Pattern Missile Launcher: Used by the Space Wolves
- Cyclone Missile Launcher: Used by Space Marine Terminators
- Salvo Launcher: Used by the Adeptus Custodes
- Blackstar Rocket Launcher: Used on Deathwatch Corvus Blackstar gunships.
- Ironstorm Missile Pod: Used on Knights
- Skyhammer Missile Launcher: Used on Space Marine gunships
- Typhoon Missile launcher: Used on Space Marine gunships and Land Speeders
- Stormstrike Missile Launcher: Used on Space Marine Gunships
- Apocalypse Missile Launcher: Used on Titans
- Cerberus Launcher: Used on Land Speeder Storms
- Sentinel Missile Launcher: Used on Imperial Guard Sentinel vehicles
- Deathstrike Missile Launcher: ICBM vehicle used by the Imperial Guard
- Deathwind Missile Launcher: Used on Space Marine Drop Pods
- Exorcist Launcher: Used on the Exorcist vehicles of the Sisters of Battle
- Hammerfall Missile Launcher
- Manticore: Used on the Imperial Guard Manticore Missile Tank
- Whirlwind Multiple Missile Launcher: Used on Space Marine Whirlwind Vehicles
- Scorpius Launcher: Used on Space Marine Whirlwind Scorpius'
- Taurox Missile Launcher: Used on Imperial Guard Taurox Vehicles
- Ailos Missile Launcher: used on Deredeo Pattern Dreadnoughts
- Hyperios missile launcher: Air Defense system
- Spiculus Bolt Launcher: Used on Custodes Telemon Heavy Dreadnoughts
- Hellstrike Missiles: Used on Imperial Guard gunships
- Hunter-Killer Missiles: Used on Space Marine or Imperial Guard gunships
- Warmonger Launcher: Used on the Warmonger variant of Emperor Titan
- Arcus Launcher: Used on Space Marine Sicaran Arcus Tanks.
- Xiphon Rotary Missile Launcher: Used on Space Marine Xiphon Fighters.
- Tornado Barrage Launcher
- Boreas Air Defence Missile
Imperial Munitions Types
- Frag Missiles are designed to explode on impact with any surface, raking the immediate area with lethal shrapnel. Primarily an anti-infantry weapon, it can be used against light vehicles with some success. Frag missiles are often ineffective against heavy infantry.[Needs Citation]
- Krak Missiles are primarily designed as anti-vehicle weapons, but are also very effective against heavy infantry, bunkers and other armored targets. Krak missiles contain a high strength, low blast shaped charge, causing massive damage to anything it hits with minimal collateral damage.[Needs Citation]
- Astartes Anti-Plant Missiles are a stronger variant of anti-plant missiles. They release a vicious cocktail of toxins, viral agents, defoliants, and anti-fungal agents on detonation that reduce even the heartiest flora to a foul-smelling muck in minutes. They are typically used to deny cover and to clear landing zones and fortification sites.
- Concussion Missiles are very effective at breaking up fortifications and are much beloved by the Battle-Brothers of the Imperial Fists garrisoned at Watch Station Erioch.
- Flakk Missiles are surface-to-air warheads designed to engage enemy air support.
- Nightlight Missiles — this relatively small (usually 2-3 metres long) missiles usually fired into the sky where they explode, fully illuminating the nearby area. They could be used even in daylight - as prearranged signals.
- Rad Missiles emit deadly radiation.
- Other Types: missiles are extremely versatile and can potentially carry any conceivable type of payload. Examples include Anti-Plant, Virus, Vortex, Smoke, Gas, Tanglefoot, Haywire, Stasis, Plasma and Photon Flash.[Needs Citation]
- Supa-Rokkitss: Used on Stompas
- Krooz Missiles: Used on Gargants
- Skorcha Missiles: Used on Burna-Bommers
- Tankbusta Rokkits: Used on Landas
- Grot Bombs: Gretchin-guided munition
- Pulsa Rokkit: Enormous Missile
Eldar Missile Launcher
The Eldar Missile Launcher is the standard missile weapon for Eldar ground forces. Instead of the primitive launching-tubes favoured by the Imperium, they use complex chambered pods designed to contain several types of ammo such as krak and plasma warheads, greatly decreasing the need to reload. The ammunition held in its internal magazines is in fact so compact that they can fit scores of ordinance inside a single launcher. While portable, they are most commonly mounted on Grav Platforms and Eldar vehicles.[Needs Citation]
Chaos Space Marines Missile Launchers
Chaos Space Marines carry a mix of issued pre-Heresy and modern Imperial missile launchers taken from defeated foes. All Chaos missile launchers operate the same as the Imperial launchers, though they also use Havoc Launchers.
Tau ranged weapon technology is more advanced than that of the Imperium. This includes Missile Launcher technology, however the Tau army is organized such that standard troopers do not carry Missile Launchers like other races. Instead the two varieties of missile launchers available to the Tau are carried on Battlesuits. [Needs Citation]
Missile Pods are mounted on the XV8 Crisis Battlesuits and come as standard on the XV-81 and the XV-84. Missile pods are medium range, rapid-fire missiles slightly less powerful than Imperial krak missiles. A combination of their size and the Battlesuits they are mounted on, a missile pod can be fired on the move.[Needs Citation]
Smart Missile System
Smart Missile Systems are the pinnacle of battlesuit missile technology. Medium strength and capable of very rapid fire (twice as fast as missile pods), the Smart Missile System is so high tech it does not require a line of sight to its target. Instead each missile fired contains a sophisticated guidance system allowing it to maneuver around obstacles and terrain and hit and impact upon a target without risk to the firer. Due to its size, the Smart Missile System can only be mounted on the bulky Broadside Battlesuit and cannot be fired on the move (without an additional stabilizing upgrade).[Needs Citation]
- Seeker Missile: Used on Sky Ray Gunships and Piranhas
- Cluster Rocket System: Used on KV128 Stormsurge Battlesuits
- Destroyer Missile: Used on KV128 Stormsurge Battlesuits
- Nexus Missile System: Used on KX139 Battlesuits
- Projectile Weapons
- Grenade Launcher
- Energy Weapons
- Space Marine Weaponry (List)
- List of Lists
- 1: Warhammer 40,000: Wargear, [Needs Citation]
- 2: Imperial Armour Volume Six - The Siege of Vraks - Part Two, pgs. 118–119, 122
- 3: Codex: Eldar (4th Edition), pg. 22
- 4: Codex: Orks (4th Edition), pg. 89
- 5: Imperial Armour Volume Eight - Raid on Kastorel-Novem, pg. 117
- 6: Deathwatch: Rites of Battle, pg. 137
- 7: Deathwatch: Rites of Battle, pg. 136
- 8: Warhammer 40,000 6th Edition Rulebook, pg. 55
- 9: Imperial Armour Volume Ten, pg. 120
- 10: Only War Core Rulebook, pg. 182
- 11: Warhammer 40,000: Compilation, pg. 9
- 12: Rogue Trader: The Koronus Bestiary, pg. 47
- 13: Codex: Dark Angels (5th Edition), pg. 51
- 14: Codex: Space Wolves (5th Edition), pg. 58
- 15: Warhammer 40,000: Rogue Trader, pg. 98
- 16: Warhammer Community
- 17: The Citadel Journal 22 pg. 4-5
- 18: Warhammer Community: Free Core Rules; New Models Sighted… (Posted on 02/07/2020) (Last accessed on 2 July 2020)
- Codex: Space Marines (4th Edition)
- Codex: Tau (3rd Edition)
- Codex: Eldar (3rd Edition)
- Inquisitor Rulebook
- Forgeworld website