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Necromunda: Underhive
From Warhammer 40k - Lexicanum
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This article is about the 2nd Edition Rulebook; for the 3rd Edition Rulebook, see Necromunda: Underhive (2017). |
Author | Rick Priestley with Jervis Johnson, Andy Chambers & Chris Colston |
Editor | Matt Keefe |
Publisher | Games Workshop |
Preceded by | Necromunda Rulebook |
Followed by | Necromunda: Underhive (2017) |
Released | 2003 |
Pages | 144 |
Editions | Softback (2003)
Living Rulebook (online) |
Necromunda: Underhive is the second edition of the Games Workshop tabletop game Necromunda. It combines the contents of the first edition Rulebook and Sourcebook, with minor alterations (such as individual House weapon lists, and the removal of Sustained Fire dice and Hand Flamer templates). It was also published online with corrected errata as the Living Rulebook, and is still available on the Games Workshop official website.
Contents
Contents
Introduction
- Tabletop Conflict
- Building the Gang
- The Rulebook
- New Players
- What You Will Need to Play
The Rules
- Characteristics
- The Turn
- Phases
Movement
- Moving
- Running
- Charge!
- Hiding
- Terrain
Shooting
- Who Can Shoot
- Closest Target
- Range
- Hitting the Target
- Pinned
- Wound
- Injuries
- Multiple Wounds
- Armour
- Pinned Fighters
- Shooting Into Hand-to-Hand Combat
- Moving and Shooting
- Shooting at a Fighter Who is Down
- Blast Weapons
- Grenades
- Flamer Templates
- Sustained Shooting
- Ammo Rolls
- Overwatch
Hand-to-Hand Combat
- Who Can Fight
- Procedure
- Attack Dice
- The Outcome of Combat
- Multiple Combats
- Follow-Up
- Pinned Fighters
- Moving from Combat
- Breaking from Combat
Leadership
- Broken Fighters
- Recovering Fighters
- Leaders
- The Bottle Test
Advanced Rules
- Falling
- Stray Shots
- Exploding Weapons
- Wild Grenades and Shells
- Attacking Structural Features
- Fear
- Terror
- Stupidity
- Hatred
- Frenzy
The Armoury
- Weaponry Profiles
- Hand-to-Hand Combat Weapons
- Pistols
- Basic Weapons
- Special Weapons
- Heavy Weapons
- Grenades
- Armour
- Ammunition and Gunsights
- Bionics and Bio-Implants
- Miscellaneous Equipment
Hive Primus
The World of Necromunda
The Hives of Necromunda
- Hive Primus
- The Houses of Hive Primus
- The Merchant Guild
- The Underhive
Creating a Gang
- Gang Recruitment
- Weapons
- Sample Gang
- Necromunda Battles
Campaigns
Battles in the Underhive
Necromunda Campaigns
- Serious Injuries
- Experience
- Skills
- Territory
- Income
- Territory Table
Trading Posts
- Rare Trade
- Price Chart
Hired Guns
- Underhive
- Bounty Hunters
- Ratskin Scouts
Battles in the Underhive
Playing Campaign Games
- Playing a Campaign Game
- Scenario
- Scenario 1: Gang Fight
- Scenario 2: Scavengers
- Scenario 3: Hit & Run
- Scenario 4: Ambush
- Scenario 5: The Raid
- Scenario 6: Rescue Mission
- Scenario 7: Shoot Out
Weapons Summary
Post-Battle Sequence
Blast, Flamer & Gas Templates
Game Summary
External Links
Related Articles
1st edition | ||
---|---|---|
Rulebooks | Necromunda Hardback Rulebook (Rulebook • Sourcebook • Outlander Rulebook) | |
2nd edition | ||
Rulebooks | Necromunda: Underhive | |
3rd edition | ||
Rulebooks | Necromunda: Underhive (2017) • Gang War • Gang War II • Gang War III • Gang War IV • Gangs of the Underhive • Necromunda: The Book of Peril • Rulebook • The Book of Judgement • Dark Uprising • The Book of Ruin • House of Chains • House of Blades • House of Iron • House of Artifice | |
In other media: | ||
Novels | Necromunda (Novel Series) • Status: Deadzone (Inferno!) • Underhive: A Necromunda Anthology • Wanted: Dead • Terminal Overkill • Sinner's Bounty | |
Comics | Kal Jerico • The Redeemer |