Necromunda: Gang War II
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Necromunda: Gang War II is the second games supplement for Necromunda: Underhive (2017).[1]
Overview
The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the Badzone Delta-7 set of board tiles (sold separately).[1]
Contents
- Gangs of House Orlock
This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.[1]
- Hired Guns & Hangers-on
This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns (mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.[1]
- Underhive Perils
In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles. 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.[1]
- Dramatis Personae
Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.[1]
- Underhive Armoury
this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;[1]
- Skills
contains all of the skills available to fighters, divided into skill sets for ease of reference;[1]
- Reference
a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.[1]
Sources
- 1: Games Workshop Webstore : Necromunda: Gang War 2 (saved archive, last accessed 17/07/23)