The native flora of this lush world grows with such virility that only the vast plateaus that pierce the evergreen canopy are free from their touch. From atop the largest of these highland plains rises the towering stronghold of House Cadmus, Golem Keep. This monolithic edifice was named after the mighty elementals that once haunted the planet’s wildernesses, before they were hunted to extinction by the first Imperial Knights to settle on Raisa many thousands of years ago. Now, the only sentient creatures to stalk the murky, overgrown trails beneath the forest boughs are an unstable strain of barbaric abhumans. Though the Knights of House Cadmus could effortlessly slaughter the wild tribes descended from their ancient forebears, they choose not to. But it is by no means a misguided sense of loyalty to these pitiable creatures that stays their hand; it is in fact tradition. Instead, the Knights take part in an annual event known as the Cull to keep the mutants’ numbers in check and provide an opportunity to hone their hunting skills.