Space Marine Company
|Ambiguous Term? This article is about the the Space Marine unit. For other uses of Company, see Company (disambiguation).|
Each standard Codex Chapter consists of ten Companies. Each of these Companies is notionally one hundred Marines strong.
The 1st Company is made up of the veterans of the Chapter. These include Veteran Squads, Terminator Squads and Terminator Assault Squads. Support for the First Company is Land Raiders and Dreadnoughts.
The 2nd, 3rd, 4th and 5th Companies are known as Battle Companies, as they generally form the main battle force deployed for engagements. All four Companies have the same organisation, split into 6 Battleline Squads which consist of Tactical and Intercessor formations, 2 Close Combat Squads which consist of Assault, Reiver, and Inceptor formations, and 2 Fire Support Squads which consist of Devastator, Hellblaster, or Aggressor formations. Each Battle Company also includes around two Dreadnoughts, and maintains their own motor pool of Rhino and Razorback transports, Land Speeders and Space Marine Bikes.
The 6th, 7th, 8th and 9th Companies are the Reserve Companies, designed as training and reserve formations, used to bolster the Battle Companies in combat when needed. The 6th and 7th Companies are each comprised entirely of Tactical Squads or Intercessor Squads, and in battle are used to bolster the main battle line, as well as carry out flanking or diversionary attacks. Like Battle Companies, the 6th and 7th include Rhino and Razorback transports, as well as Dreadnoughts. The 6th Company, however, is trained with and equipped to deploy entirely as bike squadrons, while the 7th can do the same on Land Speeders. These forces are held in reserve to be deployed at the discretion of force commanders as tactical situations evolve, often to bolster weak points or aid in breaking through enemy lines at specific locations. The 8th Company is comprised entirely of Assault Squads, Reiver Squads, or Inceptor Squads. and is one of the most mobile forces, used in battle whenever close-quarters fighting is necessary. The 9th Company, meanwhile, is comprised entirely of Devastator Squads and is used as a long-range fire support formation to anchor defensive points. Both the 8th and 9th Companies include Dreadnoughts, Rhinos and Razorbacks, though only the 8th Company is equipped with bikes and Land Speeders.
The 10th Company, or Scout Company, consists entirely of Scouts and is often not entirely one hundred strong as a steady supply of recruits is not possible. They are the most lightly armoured and usually used as a reconnaissance force. They are sometimes mounted on Bikes but do not use Rhino or Razorback transports. The Scout Company will also maintain a force of around 100 Vanguard Space Marines.
- The Great Companies of the Space Wolves
- The Clans of the Iron Hands
- The Brotherhoods of the Grey Knights
- The Brotherhoods of the White Scars
- 1: Codex: Space Marines (4th Edition), [Needs Citation]
- 2: Codex: Space Marines (8th Edition) pg.62
- 3: Codex: Vanguard Space Marines (8th Edition) pg.2-5