507
edits
Changes
→Inquisition
{{Armour Series}}
[[Image:UMArt7.jpg|thumb|right|250px|A Firstborn Space Marine wearing [[Power Armour]]]]
'''Power Armour''' is worn primarily by the [[Space Marine]]s, [[Sisters of Battle]], [[Adeptus Custodes]] and the [[Chaos Space Marine]]s. It is a completely enclosed suit of armour, made of thick [[ceramite]] plates. The armour would be heavy and cumbersome to wear but for the electrically motivated fibre bundles within the armour, as well as the methods of direct interface such as the [[Black Carapace]], that replicate the wearer's movement and enhance his/her strength.{{Fn|1}}{{Fn|23}}
=='''Overview'''=Chaos Space Marines===Power armour is fully sealed, isolating the wearer from the outside environment and protecting him from gas weapons and harsh atmospheres[[File:Chaosspacemarineart. It also commonly includes numerous auxiliary systems such as communicators and auto-senses. The backpack contains the main power plant, environmental system and additional stabilizers. Whilst power armour is most commonly associated with the jpg|thumb|200px|a [[Adeptus AstartesChaos Space Marine]]]], At the time of the [[Sisters of BattleHeresy]] and many , [[InquisitorSpace_Marine_Power_Armour#Mark_II_.22Crusade_Armour.22|Crusade-pattern armour]]s also use powered armour was in the process of one sort or another. Typically however these armours may not contain disappearing from the same strength-enhancing properties or life-support functions Legions and being replaced by improved iterations of Space Marine power armour. Even so, nor do they provide the same amount both sides were forced to reinstate older marks of protection. All armour may further be augmented by various artifactsto replace their losses, relics and enhancements such as [[pauldrons]] and [[greaves]]well as scavenging from their fallen comrades.{{Fn|116}}
{{Clear}}
==Imperium='''Mark II "Crusade ====Sisters of Battle Power Armour"'''===*{{main|Sisters of Battle Power Armour}}The [[Sisters of Battle]] use a version of power armour designed for the [[human]] shape and size, known as Sororitas Power Armour. Sisters of Battle do not have the same [[Black Carapace]] as [[File:Mk2 crusade armor 200Space Marines]] do, as such some patterns of their power armour are not built with direct interface in mind, thus lacking the same benefits to strength and support systems integration.jpg{{Fn|thumb2a}} Other Sisters make use of armour that do benefit from direct connection via the usage of [[Imperial_bionics#Interface_Port|250pxInterface Ports]].{{Fn|Mark II Crusade Armour21}}{{Fn|60a25}}It is also known that some sisters, such as the [[Hospitaller]], make use of [[Imperial_bionics#Mind_Impulse_Unit| Mind Impulse units]], which may offer another avenue of controlling power armour.{{Fn|22}}{{Fn|19c}}
{{Clear}}
==='''Mark III =Delphis Mk.II "Ironclad"Iron Heavy Power Armour"'''====[[File:Mk3 iron armor 200IroncladArmor.jpg|thumb|250px200px|Mark III Iron Delphis Mk.II "Ironclad" Heavy Power Armour{{Fn|60a5}}]]This model dates from A variant of standard power armour, it features increased personal protection at the wars cost of agility, with huge plates of the [[Great CrusadePlasteel]], when Astartes Legions were forced into deadly boarding actions and tunnel combat.{{Fn|Conflicting sources}} This armour was ideal when cover was minimal and combat was a matter covering the flatter areas of frontal assaultthe body.{{Fn|1}} The most visually brutal and imposing of all the widely produced armour marks, the Iron Armour was a heavy, modified Mark II design (itself the first massExposed servo-produced Power Armour of mechanisms run along the Crusade era). The Iron Armour's structure has augmented frontal defence legs and incorporates additional ablative plates, arms and is intended foremost for use in boarding actions, tunnel assaults and void warfare, although it is considerably heavier and more power hungry than its contemporarieselaborate bracing runs across the spine.{{Fn|9}} The new helmet design is a heavily armoured model with sloping plates designed to deflect shots to the left and right, small by comparison and inspired the Mark IV and VI helmet designs.{{Fn|1}} Mark III was never intended gauntlets are unwieldy to replace the previous Mark but to act as an optional suit specialised for situations point where heavier frontal protection would be advantageous, such as basic actions beyond wielding a weapon is impossible. The power cell system in the close confines rear has several thermal fins protruding to shed away excess heat. Ranks of spacecraft and mining complexes.{{Fn|8}} Because power cells mounted on the rear provide 12 hours of thiscontinuous operation before recharging is needed, no Legion was ever fully equipped with the Mark IIIbut require a day of recharging after each prolonged use. While successful in the conditions it was designed for, the armour The suit is too clumsy also a fully enclosed void suit and uncomfortable for conventional fighting. Nonetheless it became widespread in some Legions, such as the incorporates an inbuilt [[Imperial Fistsauspex]] , good craftsmanship photo-visors, an incorporated vox, and [[Death Guard]]a pair of recoil gloves. Meanwhile If the [[Dark Angels]] and [[Space Wolves]] also favored suit becomes unpowered, vents open automatically in the design, perhaps due helmet to its more bellicose natureensure the wearer does not suffocate.{{Fn|525}}
{{Clear}}
====Ignatus pattern====
[[File:Ignatus-pattern power armour.jpg|thumb|200px|'''Ignatus''' pattern power armour{{Fn|17}}]]
'''Ignatus pattern''' power armours are individuality crafted for representatives of the [[Inquisition|Holy Inquisition]]. Not as durable as Adeptus Astartes power armours, the Ignatus-pattern is of a better design than those sold to [[noble]]s, [[Rogue Trader]]s and other agents of the Imperium.{{Fn|17}}
{{Clear}}
==='''Mark V "Heresy =Skin-Tight Power Armour"'''====Inquisitor [[File:Mk5 heresy armor 200.jpg|thumb|250px|Mark V Heresy Armour{{Fn|60a}}Obiwan Sherlock Clousseau]]The equipping of the legions was only partially complete when the [[Horus Heresy]] broke out. Many of the Legions that had just been fully equipped with Mark IV armour turned against the Imperium while many of the loyal Legions had been deliberately starved of access known to it and remained operating with the older Mark II and Mark III armour. Additionally, even the Legions equipped with Mark IV suits quickly found themselves low on spare parts and unable to manufacture replacement units. With war damage and mobile operations, resupply for damaged equipment was difficult or impossible. Marine artificers and [[Techmarine]]s had to use old style equipment from older models to keep the legions fighting, as well as salvage from slain enemies and unorthodox innovations of their own.{{Fn|1}}{{Fn|8}} This ad-hoc assemblage of various armour mark segments (including new or unoffical design elements) being created by a multitude of legions resulted in wear an entirely new mark unnamed pattern of armour being 'accidentally' created; these previously non'Skin-standard, emergency/stopgap designs were retroactively termed as the Mark V once production of the Mark IV was halted and the design for the subsequent Corvus Tight Power Armour mark (Mark VI) was finalised. Some form of standardisation across Mark V suits is notable, despite their apparently random creation and individual varied origins, due to the dissemination of molecular bonding techniques across the legions. These techniques were developed due to battlefield experience in fighting other [[Astartes]]; Astartes plate needed to be proof against their own penetrator weapons, and it was discovered that power armour would benefit from additional reinforcing in this regard''' worn beneath a long cloak.{{Fn|6}} All sorts of improvised additional armour can be seen on Mark V suits, but the Like most common technique was affix additional layers of armour with the aforementioned molecular bonding studs. This relatively quick and simple technique effectively added another ablative layer to marine armour suits. The extra weight this generated would prove considerable, howeverInquisitors, which placed he eschewed wearing a strain on power supplies. As the addition of extra power generation sources and cabling would just require more armour plating, catching the design helmet in an eternal circle, the wearers of the suit was forced to either deal with the additional weight, or turn up the power output favour of his backpack but suffer extreme heat output, which not only would prove uncomfortable and even compromising in certain situations,{{Fn|1}}{{Fn|8}} and in many cases older, heavy power cabling was used, which created a weak point on the chest{{Fn|8}} Many Mark V suits ended up featuring an unusual helmet design appropriated from supplies generated by the [[Tactical Dreadnought Armour]] program; this spin-off helmet featured similar levels of improved auto-senses as Terminator suits, but was still found to be inferior to those of Mark IV suits.{{Fn|1}} The respirator used for this helmet was codified as the Mantilla-pattern, and saw use as early as late [[M30]].{{Fn|10}} The Mark V would be the most common armour mark visible during the Horus Heresy, by its nature as a mark resulting directly from the concerns of that galactic civil warhat. As a result, the Mark V Clousseau is commonly called the Heresy Suit and is distinguished by the molecular bonding studs often seen on areas such as the helmet, shoulder plates and greaves. Few Imperial Space Marines are ever seen in Mark V suits today, as the loyalist Chapters either broke up these suits for spares or purposefully destroyed them after the Heresy was over. In contrast, many [[Chaos Space Marines]] still wear Mark V armour by default{{Fn|1}}, either because they still possess their original suits or because they are forced said to scavenge equipment. The Mk.V became most prevalent in the [[Shattered Legions]] due to their more desperate situation.{{Fn|52}} This power armour carries resonances of the Imperium’s darkest hour and its greatest victory. Battle-Brothers will offer the wearer their respect. However, members of the Inquisition are instinctively suspicious of any connection to the Horus Heresy.{{Fn|8}} ;Production Mark VProduction Mark V is the most widely recognisable form of Mark V, and consists of elements of power armour that most Legions were able to manufacture in their own forges, or otherwise obtain themselves, falling back on common designs for parts that had specific cross-compatibilities, often deriving from Mark IV, V, VI and later Mark VII.{{Fn|48}} ;Non-production Mark VNon-production Mark V is be a genuine amalgamation of field modifications combining several different marks of armour in ways no Tech-Priest would ever think to sanction. In general, Mark II and III components can be combined without issue, as can those of Marks IV, VI and the much later Mark VII. Parts outside these two distinct groups can only be combined with one another with great difficulty, however, and so this was often only seen in the more technically adept Legions such as the Iron Hands and Salamanders - in particular those elements of the [[Shattered Legions]] that were cut off from ready sources of resupply in the wake of the treachery at Istvaan V.{{Fn|48}} ==='''Mark VI "Corvus Armourtypical inquisitor"'''===[[File:Mk 6 corvus armor 200.jpg|thumb|250px|Mark VI Corvus Armour{{Fn|60a}}]]At the end of the production of Mark IV armour, a long term research project began to replace it. As this remained a theoretical endeavour for some time, it lead to the production of the Corvus Suit as a stopgap measure, using a mixture of new and old features.{{Cite this}} The Mark VI prototype design (which bore the provisional designation of Mk V at the time) was field-tested during the [[Scalland Campaign]] by Legionaries of the [[Raven Guard]], whose experiences and comments resulted in improved design features in the finalised is unknown whether his particular armour mark. Mark VI armour offered no better protection-levels than the Mark IV, but incorporated more efficient internal systems where power-routing and auto-senses were concerned. Power systems were given back-up redundancies with no increase in weight, while both olfactory and auditory sensors were improved. Additionally, the armour featured the best stealth capabilities of all power armour marks so far designed{{Fn|6}}, as well as is a new method of compartmentalising components that allowed them to be swapped out with pieces from previous marks with ease.{{Fn|1}} It is the lightest variant of power armour and featured dual technology circuits that allowed the replacement of rare or sophisticated parts with common unique pattern of his or basic alternatives. It also included fail-safes such as duplicate power cabling.{{Fn|8}} Corvus Armour is also distinctive for its conical nose – designed meant to house additional systems including advanced auto-senses. According represent something more available to some, the studded left shoulder pad, taken from the previous MkV pattern, commemorates the glory of those heroes who stood Inquisitors at the [[Eternity Gate (Imperial)|Eternity Gate]] alongside the Emperor himselflarge.{{Fn|17}} Others said that studded shoulder pads shows the parts where additional [[ceramite]] armour was bonded It appears to provide all the very same benefits of normal powered armour - due to (with the need for quick field repairs.{{Fn|65}} The finalised armour mark was named Corvus Armour in honour of [[Corvus Corax]], [[Primarch]] exception of the Raven Guard, head and the first sets of it shipped to the Raven Guard Legion ahead of all other loyalist legionsbreathing apparatus, in recognition if not only of their role in the design process, but of the sacrifices made by the Raven Guard in the [[Drop Site Massacre]] and their determination to rebuild and rejoin the fight against [[Horus|Horus the Great Betrayer]].{{Fn|6}} The Mark VI features clean, sleek lines, due to the routing of power cables under the exterior armour plate (abdominal covering of these was one of the suggestions made by the Raven Guardworn) and the increased sloping of the helmet design. The left shoulder armour features the tell-tale molecular bonding studs of Mark V armour. The initial suits did indeed use the ablative technique pioneered in Mark V suits, as paucity of supplies during the Heresy meant that some sacrifices still had to be made, even with a new armour design. In later years, the left shoulder was armoured to the same level as the right, but the studs were still affixed in a deliberate continuation of the honoured design that had won the Horus Heresy for the Imperials.{{Fn|119b}} The This is likely accomplished either via [[Alpha LegionImperial_bionics#Interface_Port| Interface Ports]] was able to acquire small numbers of Corvus Armour and modified it according to their Legion's own needs. Built in secret, the "Corvus-Alpha" pattern of Corvus Armour saw use openly during the or [[Horus HeresyImperial_bionics#Mind_Impulse_Unit| Mind Impulse units]].{{Fn|1920}} Chaos Space Marines can be seen in this armour despite its association with Imperial Space Marines; they captured a significant quantity of the suits on Mars during the Heresy, as well as Mechanicum production facilities, and were therefore able to produce their own Mark VI suits.{{Fn|121}} Mark VI armour was first issued during the later stages of the Great Crusade, and it was in wide service by the time of the Horus Heresy. And while it may be most associated with forces who employed stealth and infiltration tactics such as the Raven Guard or the Alpha Legion, every Legion was issued with this mobile, relatively lightweight armour mark – even the Iron Warriors, who were well-known for their preference for heavier armour.{{Fn|5119c}} By the time of the Siege of Terra, Mark VI was the most numerous pattern in service, the Loyalist Legions defending the Imperial Palace had whole Chapters equipped with Mark VI armour, while the Dark Mechanicum hacked the data vaults of those still loyal to the Emperor to provide the designs to Horus and his forces. With countless Forge Worlds under the control of the Warmaster, production of Mark VI armour continued apace, and the Emperor’s Children in particular used it en masse during the Siege of Terra. The predominance of the Corvus armour would continue well into the Scouring and the present age. {{Fn|48}}{{Fn|51}} Within the Warhammer 40,000 community, Mk.VI armour is often called "beaky" or "beakies".{{Fn|49}} <div class="mw-collapsible mw-collapsed" style="width:100%">*<b>Gallery of Images and Armour variants</b><div class="mw-collapsible-content"><gallery heights="200px" widths="300px" mode="packed" caption="Images and Variants">MkVIWolves.jpg|[[Space Wolves]] Mark VI helmet variant{{Fn|53}}CorvusAlpha.jpg|[[Alpha Legion]] Mark VI "Corvus-Alpha" variant{{Fn|54e}}</gallery></div> ==='''Mark VII "Aquila Armour"'''===[[File:Mk7blank.jpg|thumb|250px|Mark VII Aquila Armour]]
{{Clear}}
==='''Mark VIII "Errant Armour"'''Other Imperial Designs===[[File:Mk8power armor.JPG|thumb|250px|Mark VIII Errant *Light Power Armour]] The suit itself is a highly modified Mark VII, with additional fixed armour plates on By reducing the torso that now enclose all bulk of the suit's cablesceramite plating, which were vulnerable to weapons fire, and a new armoured collar protects the helmet's respirator, and also addressed Light Power Armour offers the vulnerability issues benefits of the neck joint, which had been known to act as a "shellservo-trap", (a round could hit the chest armour boosted strength and be deflected up into the neck joint). The new collar required a new helmet designshell of durable ceramite, which caused problems for backward compatibility with earlier helmet typeswithout sacrificing mobility or nimbleness.{{Fn|813}}
*Zayth Engine ArmourThe Mk.X also allows for complicated exoskeletons used by the utilization Engine Orders of a new breed of weaponry, such as [[Bolt RifleZayth]]sare marvels of Dark Age technology. While not as advanced as most power armour, [[Assault Bolter]]sZayth engine armour provides a degree of protection from environmental hazards and its pistons and servos greatly increases the user’s strength. Since no clan would ever willingly trade away even a single one of its irreplaceable suits of Engine Armour, [[Heavy Bolt Rifle]]smost examples found off world are those salvaged from dead Zaythian cities, [[Boltstorm Gauntlet]]casualties of the endless wars. Designed to allow the wearer to operate in the hazardous engine rooms of Zayth'svehicle cities, [[Auto Bolt Rifle]]s, [[Melta Rifle]]s{{Fn|40b}}engine armour also comes equipped with rebreathers capable of sustaining the wearer for up to 10 hours, and [[Plasma Incinerator]]sits shielding allows the wearer to resist the effects of extreme heat and most forms of electromagnetic radiation.{{Fn|23}}[[Image:Tacticusdiagram2017The power cells needed to use the engine armour (without which the exoskeleton is nothing more than dead weight) generally last 10 hours before they must be recharged or replaced.jpg|thumb|left|400px|'''Mk X "Tacticus"''' detailed description{{Fn|226}}]]
{{Clear}}
===='''Delphis Mk.II "Ironclad" Heavy Power Armour'''=of the Order===[[File:IroncladArmor.jpg|thumb|200px|Delphis Mk.II "Ironclad" Heavy Power Armour*{{Fnmain|30Armour of the Order}}]]A variant The Knights of standard power armour, it features increased personal protection at [[the cost of agility, with huge plates of Order]] on [[PlasteelCaliban]] covering the flatter areas used a rudimentary pattern of the body. Exposed servo-mechanisms run along the legs and arms and elaborate bracing runs across the spine. The helmet is small by comparison and the gauntlets are unwieldy to the point where basic actions beyond wielding a weapon is impossible.The power cell system in armour, before the rear has several thermal fins protruding to shed away excess heat. Ranks arrival of power cells mounted on the rear provide 12 hours of continuous operation before recharging is needed, but require a day of recharging after each prolonged useEmperor. The suit is also a fully enclosed void Each suit was handed down from knight to knight and incorporates an inbuilt auspex, good craftsmanship photo-visors, an incorporated voxrepair/maintained throughout the [[Age of Strife]], and a pair being one of recoil gloves. If the suit becomes unpowered, vents open automatically in few technologies that the helmet to ensure armourers of Caliban retained through the wearer does not suffocate.{{Fn|30}} Each suit is a personal heirloom item, colourful paintwork and elaborate scrolls delineating the history Age of the various users cover the surface; some users have also added additional ornamental shields to indicate their personal heraldry. The more ostentatious suits include large retractable poles for flying more elaborate personal banners and their vessel’s blazonsStrife. {{Fn|3010}}
===The Auretian Technocracy's power armour===The civilisation known as the [[Auretian Technocracy]] used a model of power armour for its "Brotherhood" order of soldiers. Each suit of power armour was fully enclosed and coloured a gleaming silver with red/black heraldry on their pauldrons. The power armour was noted as being so similar to Astartes power armour that the release catches on the helmet were in the same location. Unlike Astartes power armour, the Auretian Technocracy's power armour did not require the use of a black carapace, and its wearers were not gene-enhanced. These suits were the product of a still fully functional STC that the Technocracy possessed, thus while the Brotherhood numbered in the millions, they were all armoured with this power armour.{{ClearFn|11}}
==='''Other Imperial Designs'''=== *'''Light Power Armour'''By reducing the bulk of the ceramite plating, Light Power Armour offers the benefits of servo-boosted strength and a shell of durable ceramite, without sacrificing mobility or nimbleness.{{Fn|47}} *'''Heavy Power Armour'''Sacrificing mobility for thicker plating and industrial grade actuators, Heavy Power Armour turns its wearer into a walking tank, capable of striding through a storm of small arms fire without so much as flinching.{{Fn|47}} *'''Lidhl Light Power Armour'''Despite its heavily ornamented and impressive visage, this armour it is at the low end of protective value. It sees the most widespread use among the officers of the Scintillan Guard, for it allows a great deal of customisation to better display their heraldry and accomplishments.{{Fn|25b}} *'''Stormsuit pattern'''** {{Main|Arkan Confederates Armour}}Used by the The [[Imperial Guard]]'s Arkan Confederates' Steamblood Zouaves. Stormsuits are powered exoskeletons covered in high quality and resilient carapace armour.{{Fn|42x}} *'''Zayth Engine Armour'''The complicated exoskeletons used by the Engine Orders of [[Zayth]] are marvels of Dark Age technology. While not as advanced as most power armour, Zayth engine armour provides a degree of protection from environmental hazards and its pistons and servos greatly increases the user’s strength. Since no clan would ever willingly trade away even a single one of its irreplaceable suits of Engine Armour, most examples found off world are those salvaged from dead Zaythian cities, casualties of the endless wars. Designed to allow the wearer to operate in the hazardous engine rooms of Zayth's vehicle cities, engine armour also comes equipped with rebreathers capable of sustaining the wearer for up to 10 hours, and its shielding allows the wearer to resist the effects of extreme heat and most forms of electromagnetic radiation. The power cells needed to use the engine armour (without which the exoskeleton is nothing more than dead weight) generally last 10 hours before they must be recharged or replaced.{{Fn|32}} =='''Chaos Space Marines'''==[[File:Chaosspacemarineart.jpg|thumb|200px|a [[Chaos Space Marine]]]]At the time of the [[Heresy]], [[Power Armour#Mark II "Crusade Armour"|Crusade-pattern armour]] was in the process of disappearing from the Legions and being replaced by improved iterations of Space Marine power armour. Even so, both sides were forced to reinstate older marks of armour to replace their losses, as well as scavenging from their fallen comrades.{{Fn|62}} The armour of the Traitor Legions reflects these turbulent times, often featuring distinctive studded and riveted plasteelplates rather than the smooth ceramite of later designs.{{Fn|62}} Exposed power cables blend with sinew and vein and many Chaos Space Marines individualise their armour with crests,horns, skulls chains and spikes. A Chaos Space Marine’s armour will have been changed by long exposure to the [[warp]]. It might sprout spines or bony ridges, be covered in a layer of scales or flicker with coruscating energy{{Fn|62}}{{Clear}} =='''Non-Imperial Power Armour'''====='''Exo-Armour'''===*{{Main|Exo-Armour}}'''[[Exo-Armour]]''' is extremely durable and advanced Power Armour produced by the [[Squat]]s of the [[Leagues of Votann]]. Often compared to [[Terminator Armour]], it is capable of shrugging off heavy fire and turning its wearer into a living battering ram.{{Fn|56}}{{Clear}} ==='''Armour of the Order'''===[[Image:CalibanBeast.jpg|thumb|right|200px|A Knight of the Order in Power Armour]]The Knights of [[the Order]] on [[Caliban]] used a rudimentary pattern of power armour, before the arrival of the Emperor. Each suit was handed down from knight to knight and repair/maintained throughout the [[Age of Strife]], being one of the few technologies that the armourers of Caliban retained through the Age of Strife.{{Fn|43a}} These suits of power armour increased the wearer's strength, were capable of protecting the wearer from artillery shrapnel, and had cooling systems for the wearer's comfort. The helmets were capable of filtering out toxic environments, were equipped with vox-grilles which distorted the wearer's voice, and could somewhat deafen outside sounds. Only helmets worn by team leaders had intra-vox communication systems.{{Fn|43c}}{{Fn|43d}}{{Fn|43e}}{{Fn|43f}} However, this armour was considered inferior in every way to Astartes power armour. Unlike Astartes armour, these suits did not have enhanced optical systems, nor their own air supply. While they did have cooling systems to increase wearer comfort, they could not protect the wearer from extreme heat/cold like Astartes power armour. Astartes armour was also more protective. {{Fn|43c}}{{Fn|43f}}{{Clear}} ==='''The Auretian Technocracy's power armour'''===The civilization known as the [[Auretian Technocracy]] used a model of power armour for its "Brotherhood" order of soldiers. Each suit of power armour was fully enclosed and coloured a gleaming silver with red/black heraldry on their pauldrons. The power armour was noted as being so similar to Astartes power armour that the release catches on the helmet were in the same location. Unlike Astartes power armour, the Auretian Technocracy's power armour did not require the use of a black carapace, and its wearers were not gene-enhanced. These suits were the product of a still fully functional STC that the Technocracy possessed, thus while the Brotherhood numbered in the millions, they were all armoured with this power armour.{{Fn|44}} After the destruction of the Auretian Technocracy, the STC fragment for this power armour was recovered and presented to the Mechanicum as a new pattern of Astartes power armour.{{Fn|45}} ==='''Dulanian power armour'''===The Faash (the military cadre of the non-Imperial human civilisation known as the [[Dulanian]]s) employed a type of reactor-driven power armour utilised by their [[Scarabine]] mechanised troopers. This heavy armour incorporated internal shield generators and [[chem-stimm]] dispensers and featured built-in arm-mounted weapons, typically [[interference gun]]s or [[lasgun]]s and [[power gauntlet]]s.{{Fn|47}} ==Trivia=={{Trivia}}==={{Endn|Conflicting sources}}===*The MkII armour is claimed in [[Deathwatch: Rites of Battle]] to not be able to move its helmet, with the Astartes insides still being able to rotate his head around inside the said helmet. This conflicts with [[Forge World (company)|Forge World]]'s depictions of the MkII armour set and the novel [[Horus Rising]], where an Astartes is seen in MKII Power Armour with the helmet turned towards several of his brethren.{{Fn|48}} According to [[Games Workshop]], Forge World intentionally redesigned the armour's helmet and neck joint in this way to enable more modelling options.{{Fn|26}} ====Squat Influences====The [[Squat]]s influence on the development of MkIII armour conflicts across sources and time. White Dwarf 128 (1990) places MkIII development firmly because of the squat homeworlds in the galactic core. By the time of the Deathwatch RPG, the Rites of Battle supplement (2011, a second-party supplement) references the following:"A new variant of power armour was created during the Emperor's wars with the inhabitants of the worlds close to the galactic core. These high-gravity planets were home to an extensive industrial civilization that put up stiff resistance to the Imperial Crusade."{{Fn|50}} Squats are specifically not mentioned, and this was released before the re-launch of the Horus Heresy tabletop game.By the time a webpost was written about it on Warhammer Community (most recently accessed 2021, but posted earlier), that has been solidified as being created for boarding actions and tunnel fighting, with no reference at all to the galactic core or high gravity worlds.{{Fn|26}} ==All Miniatures=={{Main|Miniatures: Space Marine Armour Variants14}}
==See also==
==Sources==
[[Category:Armour]]