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The Necromunda Sourcebook was a rulebook for the first edition of the Games Workshop tabletop game Necromunda. Released in the boxed set along with the Necromunda Rulebook (which contained the rules for playing individual games), the Sourcebook gave the background to the planet Necromunda and allowed players to create gangs and fight them in a series of linked games, called Campaigns. It also contained rules for playing specific scenarios, using Hired Guns, buying rare equipment between battles, exploiting territories and acquiring experience, skills and injuries.
Contents
Introduction
- Necromunda Background
- Necromunda Campaign
- Reading the Sourcebook
The Hives of Necromunda
- Hive Primus
- The Spire
- Hive City
- Underhive
- The Hive Bottom
The Houses of Hive Primus
- The Noble Houses
- The Houses
- Orlock
- Goliath
- Escher
- Van Saar
- Delaque
- Cawdor
The Merchant Guild
The Underhive
- Structure
- Badzones
- Settlers
- Guilder Traders
- Ores and Minerals
- Hive Fungus
- Archeotech
- Mutants
- Other Outcasts
- Ratskins
- The Spirit of the Hive
- Ratskin Settlements
- Ratskins and Hivers
Gangs
Gangs
- Gang Leaders
- All Holed Up
- Fighting for Fortune
- Guns for Hire
- Outlaw Gangs
- The Downhive Code
- Captives and Ransom
- Bounty and Guild Price
Creating a Gang
- Choosing a Gang
- Gang Fighters
- The Gang Leader
- Gangers
- Heavies
- Juves
- Gang Roster
- Territory Record
Gang Recruitment
- Choosing the Gang
- Gang Leader
- Gangers
- Heavies
- Juves
- Weapons
- Hand-to-Hand
- Pistols
- Basic Weapons
- Special Weapons
- Heavy Weapons
- Grenades, Missiles and Shotgun Shells
- Recruitment Complete!
Campaigns
Necromundan Campaign
- Starting the Campaign
- Playing the Campaign
- The Gang Rating
- Serious Injuries
- Fighting Down at the End of a Game
- Serious Injuries Chart
Experience
- Earning Experience
- Underdogs
- Experience Advances
- Juves
- Experience Advance Table
- Advance Rolls
- Advance Rolls Table
- New Skills
- Characteristic Increase
Skill Tables
- Skill Types Available
- Agility Skills
- Combat Skills
- Ferocity Skills
- Muscle Skills
- Shooting Skills
- Stealth Skills
- Techno Skills
Territory
- Your Territory
- Income
- Collecting Income
- Giant Killer Bonus
- Spending the Stash
- Territory Table
The Trading Post
- Spending Cash
- New Recruits
- Recruiting Hired Guns
- Weapons
- When to Buy
- Trading
- Gangers and Trading
- Rare Trade Chart
- Selling
- Price Chart
- Adjusting the Gang Rating
- Death of a Fighter
Hired Guns
- Recruiting Hired Guns
- Hire Fee
- Underhive Scum
- Bounty Hunters
- Ratskin Scouts
Playing a Campaign Game
- Pre-Battle Sequence
- Post Battle Sequence
- Disbanding Gangs
- Buying New Equipment Between Games
- Scenario Table
Scenarios
- Scenario 1 – Gang Fight
- Scenario 2 – Scavengers
- Scenario 3 – Hit and Run
- Scenario 4 – Ambush
- Scenario 5 – The Raid
- Scenario 6 – Rescue Mission
- Scenario 7 – Shoot-Out