Difference between revisions of "Asuryani"
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+ | [[Image:eldar.jpg|right|thumb|250px|Asuryani Warlock of Craftworld Ulthwé with [[Gyrinx]] "cat".]] | ||
+ | The '''Asuryani'''{{Fn|1a}}, also known as '''Craftworld Eldar''' or '''Eldar of the Stars'''{{Fn|2a}}, are kindred of the [[Drukhari]] and other [[Aeldari]], an ancient race of elf-life humanoids. Their armies make use of specialist warriors, known as [[Aspect Warriors]] and a wide range of [[Eldar Vehicles (List)|specialized vehicles]].{{Fn|1b}} The Asuryani reside aboard vast ships known as [[Craftworlds]], and transverse the galaxy use a network of extra-dimensional tunnels known as the [[Webway]]. Each Craftworld possesses its own heritage, history, and even goals. While some Craftworlds may be reclusive in nature, others are known to have gained notoriety.{{Fn|3a}} | ||
+ | |||
+ | Amongst the more well-known races and factions in the galaxy, the Asuryani are unique in that they entirely void-faring. However, a Craftworlder may leave the Asuryani path to potentially become an [[Eldar Path#Path of the Outcast|Outcast]], [[Eldar Corsair|Corsair]], or any number of paths beyond life in the Craftworld.{{Fn|1d}} | ||
+ | |||
+ | While Craftworlds may be allied, there is no singular leader amongst the Asuryani. Each Craftworld may possess different forms of leadership, be the Seer Councils{{Fn|1e}} or a system of clan alliances{{Fn|1f}}. | ||
+ | |||
+ | ==Origins== | ||
+ | In the days of the ancient Aeldari Dominion, the Craftworlds were used as trading vessels, in which the Aeldari traveled the galaxy. Trading missions would typically take a Craftworld away from its home planet away for centuries, far beyond Aeldari space, before returning home. Due to these extended travels, the Craftworlds developed a sense of independence, and did not fall to the malign influences of the Aeldari homeworlds that precipitated the [[The Fall|Fall]].{{Fn|3a}} | ||
+ | |||
+ | Due to their extended distance from the Aeldari homeworlds, the decline of society was immediately apparent to the Craftworlders. However, to those Aeldari still residing in their home worlds, the slow degeneration was not obvious. In the final weeks before the Fall, returning Craftworlds rescued those they deemed sane enough. Those Craftworlds which did not escape in time were either destroyed by the psychic energies of the Fall, or sucked into the warp and into the grasp of the newly born [[Slaanesh]].{{Fn|3a}} | ||
+ | |||
+ | These Craftworlds have also established new colonies of their own, which are not independent from the Craftworlds themselves. These are distinct from the earlier settled worlds of the [[Exodites]].{{Fn|3b}} | ||
+ | |||
+ | ==Technology== | ||
+ | Main Article: [[Aeldari #Technology|Aeldari Technology]] | ||
+ | |||
+ | The Asuryani make use of complex and varied psychoplastics, which are solids formed under psychic pressure. This material is more akin to living tissue than inert substances, reacting to their environment similarly to plants. The most unusual of these materials is known as [[wraithbone]], which is an immensely resilient substance that repairs itself over time. The growth of these materials may be accelerated by the aid of a [[Bonesinger]]. Wraithbone forms the skeleton of Craftworlds, as well as elite heavy weapons such as [[Wraithknights]].{{Fn|1g}} | ||
+ | |||
+ | ==Culture== | ||
+ | Culture varies widely from Craftworld to Craftworld. The Craftworld of [[Saim-Hann]] follow a tribal culture composed of multiple clans, which may compete or enter ritual combat for honor or political power.{{Fn|1f}} The Craftworld of [[Iyanden]] is largely inhabited by ghost warriors, remains of a prior encounter with Tyranids.{{Fn|1h}} Craftworld [[Alaitoc]] maintains a culture of strict discipline, with many members adhering to one of the many warrior paths, and consequently many leaving the Craftworld to follow the [[Eldar Outcast|Path of the Outcast]].{{Fn|1i}} | ||
+ | |||
+ | Despite the murder of most of their gods following the Fall, the Asuryani continue to cling to their folklore and traditions. Their legends are centered on tales of ancient heroes, such as the [[Eldanesh]] and his brother [[Ulthanash]], and tales of their pantheon. The chief of their pantheon is the Phoenix King [[Asuryan]], of whom the Asuryani are considered his children. Their legends also include the blood-handed war god [[Khaine]], the crone [[Morai-Heg]] and others.{{Fn|1l}} | ||
+ | |||
+ | ==Asuryani Paths== | ||
+ | Craftworld life is centered on a set of [[Eldar Path|paths]] or '''Ai’elethra'''. The intent of a path is to enforce discipline upon the Asuryani mind, and harness the emotional/intellectual intensity of the Aeldari mind without jeopardizing themselves or others. These paths may include artisan, command, or funerary disciplines. The most notable of these Asuryani paths is the [[Eldar Path #Path of the Warrior|Path of the Warrior]], each representing a different facet (or aspect) of the Aeldari war god [[Khaine]].{{Fn|1a}} The originator and leader of a '''Warrior Aspect''' is known as a [[Phoenix Lord]], with [[Asurmen]] and the [[Dire Avengers]] being the first Phoenix Lord and Warrior Aspect, respectively.{{Fn|1j}} | ||
+ | |||
+ | Those who abandon the Path altogether, walk a path known as the '''Path of the Outcast''', choosing instead to live in exile and travel the galaxy, where the are susceptible to the grasp of [[She-Who-Thirsts]].{{Fn|1d}} In the Aeldari language, there are five different words for Outcast, each representing how far they have from their Craftworld and the Path. Outcasts who no longer possess any ties to their home Craftworld are known as '''Eshairr'''.{{Fn|4}} Those that become corsairs, pirates, and renegades are known as [[Anhrathe]].{{Fn|5}} Outcasts may find serve their home Craftworlds in the form of becoming [[Rangers]] and [[Ranger#Pathfinders|Pathfinders]]. | ||
+ | |||
+ | {|style="float:right border="1" cellpadding="5" cellspacing="0" | ||
+ | |+'''Warrior Paths''' | ||
+ | |- | ||
+ | |style=background:#6e6e6e align=center|'''Warrior Path''' | ||
+ | |style=background:#6e6e6e align=center|'''Phoenix Lord''' | ||
+ | |- | ||
+ | |[[Dark Reapers]] | ||
+ | |[[Maugan Ra]] | ||
+ | |- | ||
+ | |[[Dire Avengers]] | ||
+ | |[[Asurmen]] | ||
+ | |- | ||
+ | |[[Fire Dragons]] | ||
+ | |[[Fuegan]] | ||
+ | |- | ||
+ | |[[Howling Banshees]] | ||
+ | |[[Jain Zar]] | ||
+ | |- | ||
+ | |[[Shadow Spectres]] | ||
+ | |[[Irillyth]] | ||
+ | |- | ||
+ | |[[Striking Scorpions]] | ||
+ | |[[Karandras]] | ||
+ | |- | ||
+ | |[[Shining Spears]] | ||
+ | |[[Drastanta]] | ||
+ | |- | ||
+ | |[[Swooping Hawks]] | ||
+ | |[[Baharroth]] | ||
+ | |- | ||
+ | |[[Warp Spiders]] | ||
+ | |[[Lhykosidae]] | ||
+ | |} | ||
+ | |||
+ | ==Craftworlds== | ||
+ | |||
+ | ==See also== | ||
+ | *[[Craftworld]] | ||
+ | *[[Aeldari]] | ||
+ | *[[Harlequins]] | ||
+ | |||
+ | ==Sources== | ||
+ | {{cite}} | ||
+ | *1: [[Codex: Craftworlds (8th Edition)]] | ||
+ | **{{Endn|1a}}: The Asuryani Path, pg. 10 | ||
+ | **{{Endn|1b}}: Introduction, pg. 3 | ||
+ | **{{Endn|1c}}: Wanderers of the Stars, pg. 24 | ||
+ | **{{Endn|1d}}: The Path Abandoned, pg. 11 | ||
+ | **{{Endn|1e}}: Craftworld Ulthwe, pg. 16 | ||
+ | **{{Endn|1f}}: Craftworld Saim-Hann, pg. 20 | ||
+ | **{{Endn|1g}}: Craftworld Technology, pg. 56 | ||
+ | **{{Endn|1h}}: Craftworld Iyanden, pg. 18 | ||
+ | **{{Endn|1i}}: Craftworld Alaitoc, pg. 22 | ||
+ | **{{Endn|1j}}: Asurmen, pg. 45 | ||
+ | **{{Endn|1k}}: Rangers, pg. 42 | ||
+ | **{{Endn|1l}}: Ancient Myths of the Aeldari, pg. 8 | ||
+ | *2: [[Codex: Eldar (3rd Edition)]]] | ||
+ | **{{Endn|2a}}}: pg. 42 | ||
+ | *3: [[Warhammer 40,000: Compilation]] | ||
+ | **{{Endn|3a}}: The Craftworlds, pg. 43 | ||
+ | **{{Endn|3b}}: Craftworld Colonies, pg. 43 | ||
+ | *{{Endn|4}}: [[Shadow Point (Novel)]], Chapter 16 | ||
+ | *{{Endn|5}}: [[Imperial Armour - Index: Xenos]], pg. 75 |
Revision as of 19:23, 9 February 2020
The Asuryani[1a], also known as Craftworld Eldar or Eldar of the Stars[2a], are kindred of the Drukhari and other Aeldari, an ancient race of elf-life humanoids. Their armies make use of specialist warriors, known as Aspect Warriors and a wide range of specialized vehicles.[1b] The Asuryani reside aboard vast ships known as Craftworlds, and transverse the galaxy use a network of extra-dimensional tunnels known as the Webway. Each Craftworld possesses its own heritage, history, and even goals. While some Craftworlds may be reclusive in nature, others are known to have gained notoriety.[3a]
Amongst the more well-known races and factions in the galaxy, the Asuryani are unique in that they entirely void-faring. However, a Craftworlder may leave the Asuryani path to potentially become an Outcast, Corsair, or any number of paths beyond life in the Craftworld.[1d]
While Craftworlds may be allied, there is no singular leader amongst the Asuryani. Each Craftworld may possess different forms of leadership, be the Seer Councils[1e] or a system of clan alliances[1f].
Origins
In the days of the ancient Aeldari Dominion, the Craftworlds were used as trading vessels, in which the Aeldari traveled the galaxy. Trading missions would typically take a Craftworld away from its home planet away for centuries, far beyond Aeldari space, before returning home. Due to these extended travels, the Craftworlds developed a sense of independence, and did not fall to the malign influences of the Aeldari homeworlds that precipitated the Fall.[3a]
Due to their extended distance from the Aeldari homeworlds, the decline of society was immediately apparent to the Craftworlders. However, to those Aeldari still residing in their home worlds, the slow degeneration was not obvious. In the final weeks before the Fall, returning Craftworlds rescued those they deemed sane enough. Those Craftworlds which did not escape in time were either destroyed by the psychic energies of the Fall, or sucked into the warp and into the grasp of the newly born Slaanesh.[3a]
These Craftworlds have also established new colonies of their own, which are not independent from the Craftworlds themselves. These are distinct from the earlier settled worlds of the Exodites.[3b]
Technology
Main Article: Aeldari Technology
The Asuryani make use of complex and varied psychoplastics, which are solids formed under psychic pressure. This material is more akin to living tissue than inert substances, reacting to their environment similarly to plants. The most unusual of these materials is known as wraithbone, which is an immensely resilient substance that repairs itself over time. The growth of these materials may be accelerated by the aid of a Bonesinger. Wraithbone forms the skeleton of Craftworlds, as well as elite heavy weapons such as Wraithknights.[1g]
Culture
Culture varies widely from Craftworld to Craftworld. The Craftworld of Saim-Hann follow a tribal culture composed of multiple clans, which may compete or enter ritual combat for honor or political power.[1f] The Craftworld of Iyanden is largely inhabited by ghost warriors, remains of a prior encounter with Tyranids.[1h] Craftworld Alaitoc maintains a culture of strict discipline, with many members adhering to one of the many warrior paths, and consequently many leaving the Craftworld to follow the Path of the Outcast.[1i]
Despite the murder of most of their gods following the Fall, the Asuryani continue to cling to their folklore and traditions. Their legends are centered on tales of ancient heroes, such as the Eldanesh and his brother Ulthanash, and tales of their pantheon. The chief of their pantheon is the Phoenix King Asuryan, of whom the Asuryani are considered his children. Their legends also include the blood-handed war god Khaine, the crone Morai-Heg and others.[1l]
Asuryani Paths
Craftworld life is centered on a set of paths or Ai’elethra. The intent of a path is to enforce discipline upon the Asuryani mind, and harness the emotional/intellectual intensity of the Aeldari mind without jeopardizing themselves or others. These paths may include artisan, command, or funerary disciplines. The most notable of these Asuryani paths is the Path of the Warrior, each representing a different facet (or aspect) of the Aeldari war god Khaine.[1a] The originator and leader of a Warrior Aspect is known as a Phoenix Lord, with Asurmen and the Dire Avengers being the first Phoenix Lord and Warrior Aspect, respectively.[1j]
Those who abandon the Path altogether, walk a path known as the Path of the Outcast, choosing instead to live in exile and travel the galaxy, where the are susceptible to the grasp of She-Who-Thirsts.[1d] In the Aeldari language, there are five different words for Outcast, each representing how far they have from their Craftworld and the Path. Outcasts who no longer possess any ties to their home Craftworld are known as Eshairr.[4] Those that become corsairs, pirates, and renegades are known as Anhrathe.[5] Outcasts may find serve their home Craftworlds in the form of becoming Rangers and Pathfinders.
Warrior Path | Phoenix Lord |
Dark Reapers | Maugan Ra |
Dire Avengers | Asurmen |
Fire Dragons | Fuegan |
Howling Banshees | Jain Zar |
Shadow Spectres | Irillyth |
Striking Scorpions | Karandras |
Shining Spears | Drastanta |
Swooping Hawks | Baharroth |
Warp Spiders | Lhykosidae |
Craftworlds
See also
Sources
![]() |
- 1: Codex: Craftworlds (8th Edition)
- 1a: The Asuryani Path, pg. 10
- 1b: Introduction, pg. 3
- 1c: Wanderers of the Stars, pg. 24
- 1d: The Path Abandoned, pg. 11
- 1e: Craftworld Ulthwe, pg. 16
- 1f: Craftworld Saim-Hann, pg. 20
- 1g: Craftworld Technology, pg. 56
- 1h: Craftworld Iyanden, pg. 18
- 1i: Craftworld Alaitoc, pg. 22
- 1j: Asurmen, pg. 45
- 1k: Rangers, pg. 42
- 1l: Ancient Myths of the Aeldari, pg. 8
- 2: Codex: Eldar (3rd Edition)]
- 2a}: pg. 42
- 3: Warhammer 40,000: Compilation
- 4: Shadow Point (Novel), Chapter 16
- 5: Imperial Armour - Index: Xenos, pg. 75