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Difference between revisions of "Imperial Missile Launcher"

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*[[Manticore (Missile)|Manticore Missile]] - Used by [[Imperial Guard]] [[Manticore (Tank)|Manticore Missile Tanks]].{{Fn|22}}
 
*[[Manticore (Missile)|Manticore Missile]] - Used by [[Imperial Guard]] [[Manticore (Tank)|Manticore Missile Tanks]].{{Fn|22}}
 
*[[Modalis Atmospheric Missile]] - [[Exterminatus]]-Class [[Phosphex Weapon]]{{Fn|46}}
 
*[[Modalis Atmospheric Missile]] - [[Exterminatus]]-Class [[Phosphex Weapon]]{{Fn|46}}
 +
*[[Orias Frag Missile]] - Used by [[Tarantula]] launchers.{{Fn|57}}
 
*[[Praetor Armoured Assault Launcher|Praetor Launcher]] - Used by Imperial Guard [[Praetor Armoured Assault Launcher|Praetor Tanks]].{{Fn|41}}
 
*[[Praetor Armoured Assault Launcher|Praetor Launcher]] - Used by Imperial Guard [[Praetor Armoured Assault Launcher|Praetor Tanks]].{{Fn|41}}
 
*[[Revelator Missile Launcher]] - Used by [[Warmaster Titan]]s{{Fn|47}}
 
*[[Revelator Missile Launcher]] - Used by [[Warmaster Titan]]s{{Fn|47}}
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*{{Endn|55}}: [[The Sabbat Worlds Crusade (Background Book)]], 2nd Edition, pg. 179
 
*{{Endn|55}}: [[The Sabbat Worlds Crusade (Background Book)]], 2nd Edition, pg. 179
 
*{{Endn|56}}: [[Warhammer 40,000 3rd Edition Rulebook]], pg. 282 — ''Appendix''
 
*{{Endn|56}}: [[Warhammer 40,000 3rd Edition Rulebook]], pg. 282 — ''Appendix''
 
+
*{{Endn|57}}: [https://web.archive.org/web/20250403224935/https://www.warhammer-community.com/en-gb/articles/2qjxlers/heresy-thursday-the-tarantula-missile-battery-is-firing-on-all-cylinders/ Warhammer Community:  Heresy Thursday – The Tarantula missile battery is firing on all cylinders (posted 3/4/2025)] saved page, original link: https://www.warhammer-community.com/en-gb/articles/2qjxlers/heresy-thursday-the-tarantula-missile-battery-is-firing-on-all-cylinders/ (last accessed 4/3/2025)
 
[[Category:Ordnance Weapons]]
 
[[Category:Ordnance Weapons]]
 
[[Category:Weapons (Adepta Sororitas)]]
 
[[Category:Weapons (Adepta Sororitas)]]

Revision as of 23:05, 3 April 2025

Imperial Missile Launcher[45]

The Imperium operates a variety of Missile Launchers and Rocket Launchers.[1]

Overview

The standard Locke-pattern[1] Imperial missile launcher has a built in targeting device and is fired from the shoulder. It is a single round weapon and cannot be fired on the move. Standard Imperial Guard doctrine is for one man to carry aim and fire the missile launcher, whilst a second man carries the ammunition and re-loads the weapons. A well-drilled fire team can maintain a formidable rate of fire, enough to daunt the bravest of tank commanders. Amongst the Imperial Guard, missile launchers are crew-served weapons, while Space Marines are strong enough to use and reload missile launchers alone.[2]

Man-Portable


Gallery

Vehicle/Artillery

Missile Types

Frag, Krak, and Flak Missiles[10]
  • Anti-Plant Missiles are release a vicious cocktail of toxins, viral agents, defoliants, and anti-fungal agents on detonation that reduce even the heartiest flora to a foul-smelling muck in minutes. They are typically used to deny cover and to clear landing zones and fortification sites. A stronger version known as the Astartes Anti-Plan Missile exists.[1][5]
  • Atomic Missiles are primitive weapons which detonate with nuclear fusion.[22]
  • Blind Missiles are a sophisticated form of smokescreen which produces a broad spectrum of electro-magnetic interference as well as dense smoke.[1]
  • Concussion Missiles are very effective at breaking up fortifications and are much beloved by the Battle-Brothers of the Imperial Fists garrisoned at Watch Station Erioch.[5]
  • Disruptor Beacons jam radio communication on the battlefield.[11]
  • Disruptor Missiles are used by Mechanicum Vehicles[43]
  • Flak Missiles are surface-to-air warheads designed to engage enemy air support.[10]
  • Frag Missiles are designed to explode on impact with any surface, raking the immediate area with lethal shrapnel. Primarily an anti-infantry weapon, it can be used against light vehicles with some success. Frag missiles are often ineffective against heavy infantry.[1]
  • Gas Missiles emit deadly poisonous or hallucinogenic gas.[13]
  • Haywire Missiles detonate with a massive burst of electromagnetic energy, damaging living tissue but more important disabling machinery.[13]
  • Krak Missiles are primarily designed as anti-vehicle weapons, but are also very effective against heavy infantry, bunkers and other armored targets. Krak missiles contain a high strength, low blast shaped charge, causing massive damage to anything it hits with minimal collateral damage. A heavier version exists known as the Super Krak Missile[1]
  • Lance Seeking Projectiles can autonomously acquire targets and can be fitted with mass fragmentation or incision warheads.[56]
  • Melta Missiles undergo a sub-atomic reaction upon impact, releasing a blast of intense heat. This missile is capable of melting away vehicles and buildings and is especially useful for attacking troops in defended positions.[1]
  • Mine Missiles are cluster munitions that spread mines over a targeted area.[13]
  • Nightlight Missiles — this relatively small (usually 2-3 metres long) missiles usually fired into the sky where they explode, fully illuminating the nearby area. They could be used even in daylight - as prearranged signals.[11]
  • Phosphex Missiles are deadly incendiary weapons[46]
  • Photon Missiles release a burst of light energy sufficient to seriously damage visual organs, causing blindness within a large area and destroying light-sensitive equipment.[13]
  • Plasma Missiles converts matter to plasma during flight and is devastating against armored targets.[1]
  • Psyk-Out Missiles detonate with a wave of dust particles impregnated with negative psychic energy, causing severe damage to Psykers and psychic technology.[13]
  • Rad Missiles emit deadly radiation.[12]
  • Stasis Missiles freeze a target within space-time.[14]
  • Tanglefoot Missiles detonate with a minor distortion effect in the fabric of space. This causes gravitic disturbances, spacial displacement, and a certain amount of time distortion.[13]
  • Thermoterric warheads are used by the Deathwatch[54]
  • Virus Missiles are deadly biological weapons that vary depending on type. Some cause horrific instant death while others rapidly create rapid mutation.[13]
  • Vortex Missiles create a small disruption in space-time, creating a miniature black-hole to the Warp.[13]

Sources