They are able to use their psychic abilities to aid the commander in his decisions by predicting or sensing enemy movements, or more directly in combat, psychically attacking the enemy or protecting allies. Commissars are always ready to execute a psyker in danger of Daemonic possession. Throughout the Imperium, psykers are justifiably feared for the danger they present, and held in a regard comparable to that of aliens and mutants. Certain slang has grown up between psykers and non-psykers. Freak, Brain and Bolt Magnet are all terms for a sanctioned psyker, whereas Blunt is what a non-psyker is to a psyker.
Sanctioned Psykers are most often divided into Psyker Battle Squads, consisting of groups of individuals who are barely able to control their awesome power. Ever-vigilant overseer Psykers accompany these more amateurish squad members into battle, helping them attune to each other so that the squad functions as a cohesive psychic unit. Whilst one psyker may start a sentence another shall finish it, several members of the unit chorusing and echoing the words in unison. In battle, they pool their energies to release a psychic blast far greater then the sum of their individual parts. The sonorous chanting of a Psyker battle squad continuously rises as they draw ever deeper into the powers of the Warp, eventually releasing a surge of psychic energy that can create deadly thunderstorms to engulf the psykers foe or send out energy that ruptures organs or rips bodies apart.
Wyrdvane Psykers are Imperial Psykers of the Adeptus Astra Telepathica's Scholastica Psykana that are not able to control their powers. Some have not yet completed the grueling training to become a Primaris Psyker. Others will never achieve that goal, introverted beyond rescue by the horrors of their own minds. As individuals, such psykers are unpredictable and unsafe. Yet working in concert, these deadly mutants can be a valuable asset. Attuned to one another, Wyrdvane Psykers draw strength from communion. Squads of Wyrdvanes link their thoughts to strengthen each others powers.
Known Sanctioned Psykers
Known Wyrdvane Psykers
- Wirlen, Stocht, Holsul and Eurum — attached to a Valhallan Ice Warriors Regiment, which is in battle with the Dark Eldar.
- 1: Codex: Imperial Guard (5th Edition), pg. 33
- 2: Codex: Daemonhunters (3rd Edition), pg. 15
- 3: The Traitor's Hand (Novel) by Sandy Mitchell, [Needs Citation]
- 4: Codex: Astra Militarum (6th Edition) — Wyrdvane Psykers
- 5: Codex: Astra Militarum (8th Edition), pg. 70 — Wyrdvane Psykers
|Command||Company Command Squad • Platoon Command Squad • Scion Command Squad • Tank Commander • Regimental Advisors • Commissar • Primaris Psyker • Tech-priest Enginseer • Priest|
|Specialists||Master of Ordnance • Breacher • Scout • Medic • Vox-Operator • Weapons Specialist • Sharpshooter • Operator|
|Troops||Infantry Squad • Heavy Weapons Squad • Special Weapons Squad • Armoured Fist Squad • Veteran Squad • Scions Squad • Penal Legion Troopers • Ogryn Squad • Ratling Squad • Psyker Battle Squad • Rough Rider Squad|
|Inquisitors||Lord Inquisitor • Ordo Hereticus Inquisitor • Ordo Malleus Inquisitor • Ordo Xenos Inquisitor|
|Retinue||Acolyte • Arco-Flagellant • Astropath • Autosavant • Banisher • Cherubim • Chiurgeon • Crusader • Daemonhost • Death Cult Assassin • Interrogator • Jokaero Weaponsmith • Hierophant • Lexmechanic • Mystic • Sage • Sanctioned Psyker • Servo-skull • Servitor • Sisters Dialogous • Sisters Hospitaller • Pariah • Penitent • Priest • Torturer • Veteran Guardsman • Warp-Seer|
|Other Troops||Inquisitorial Stormtroopers • Inquisitorial Pyroclasts • Deathwatch • Grey Knights • Sisters of Battle • Callidus Assassin • Culexus Assassin • Eversor Assassin • Vindicare Assassin|
|Vehicles||Chimera • Land Raider • Land Raider Crusader • Land Raider Redeemer • Razorback • Rhino • Valkyrie|
|Fleet||Inquisitorial Black Ship|