This article lists the common categories of Grenades, Bombs, Missiles, Mines and other explosive weapons used by Orks. They often vary in manufacturing and appearance but usually have similar characteristics.
- 1 Grenades
- 2 Bombs
- 3 Missiles
- 4 Mines
- 5 Other
- 6 Related Articles
- 7 Sources
Stikkbombs are Ork grenades in the form of a stick with the explosive part at the top and the pin at the bottom. The stick handle is very useful, allowing the grenade to be easily carried stuffed down a boot or through a belt. The main reason for the popularity of the design is its brutal appearance and appropriate sense of size and power. Two words best describe them - big and loud. Orks are known to use them as improvised clubs in close combat, often to lethal effect.
- See also: Stikkbomb Chukka
- Not to be confused with Bomb Squigs
'Sploding Squigs are an unusual subspecies of Squig, possessing multiple stomachs, each containing a thick broth of unstable digestive chemicals. When agitated, most often simply by active shaking, its digestive juices combine into a combusting liquid, causing the Squig to explode in a shower of meat, teeth and bone. Orks are known to force-feed these Squigs metal bits to enhance their lethality. They are usually thrown in combat, but can be used as mines.
A Super Stikkbomb is an 'upgraded' version of a Krak Stikkbomb. It is, simply put, a large number of Krak Stikkbombs wired together, designed to make the biggest bang possible. They were, as most things are, invented by the Mekboyz and are a lot more dangerous and liable to kill the user as well as destroy whatever vehicle they are chucked at.
Tankbusta Bombs are heavy magnetic discs size and shape of manhole covers. They are directional and are used when Stikkbombs simply aren't sufficient to destroy something (and as such are more attractive to many Orks). They are attached to the vehicles by magnetic clamps and detonated with deadly efficiency. They are commonly used by Tankbustas and Kommandos.[2a] They are powerful enough to blow off chunks of ceramite and adamantium from the hulls of Land Raiders.
Burna Bottles are molotov cocktail-style incendiary grenades.
The Burna Bomb is a variant of a standard Bomm, that can be mounted on Ork Fighta-Bommers or Burna-Bommers. When these bombs explode they blanket vast swathes of the battlefield with burning promethium.
Rokkits are the shorter-ranged Orkish variant of Imperial Krak Missiles. They tend to be unreliable, but usually are extremely effective. They are also very loud, which is a big plus for any self-respecting Ork warrior.[6b] They can be mounted on Fightas.[5d]
- See also: Rokkit Launcha
The Skorcha Missile is a variant of Ork Rokkit, that are mounted on Ork Burna-Bommers. These "fire and fergit" rokkits corkscrew wildly toward their target before exploding in great balls of flame.
|You can't escape da Grot Bomb!
Grot Bombs are Ork guided missiles, piloted by a single Gretchin. That makes it a very accurate weapon, especially for Orks. The Gretchin sacrifices himself to drive the missile to its target, but whether this is a punishment or reward is unknown. It is possible that Ork Mekboyz do not make the Gretchin pilots fully aware of their ultimate fate.[5c] They can be mounted on Trakks, Fighta-Bommers,[5f] Heavy Bommers or Battle Fortresses.[5g]
The Pulsa Rokkit is a unusual Ork missile equipped with an unstable force field generator, which collapses at the moment of the Rokkit's impact, resulting in a devastating explosion. Due to its huge size it is usually mounted on a special building.
Orks use a various types of explosives, that can be detonated remotely to demolish buidings and deal damage to enemy forces. Particularly cunning Orks sometimes carry explosive devices around, equipped with a tricky mechanism so that they can detonate after their death, avenging their owner.
Orks are known to use landmines. They contain huge amounts of explosive, but otherwise are more or less identical to other races' counterparts. Orks are known to leave some mines clearly visible, and others buried, so that their enemies would presume to know where not to step and blow themselves up on hidden mines. Orks are often unsatisfied with a concept of a mine, that forces them to take a defensive position, but many of them still find the idea of a crude bomb exploding in the middle of enemy ranks very enjoyable.
To reconcile the defensive role of mines, Orks use Repulsor Mines, invented by Orghamek. They hover in the air, supported by repulsor fields, brought into place by Ork Minelayers. When an enemy tries to pass under one of the mines, its weak repulsor field collapses and it falls down. The unlucky trespasser is torn to shreds by a massive explosion, if the fall of a heavy mine doesn't kill him first.
Orbital Mines are large proximity or contact-detonated mines laid in the depths of space or orbiting worlds as defensive measures. They are basically Ork equivalents of Imperial Naval Mines, used by Ork pirate forces for defending hidden bases, disabling enemy craft, or deterring pursuers.
- 1: Codex: Orks (3rd Edition), pg. 36
- 2: Codex: Orks (4th Edition)
- 3: White Dwarf 389, pgs. 71-73
- 4: GW YouTube channel - Aerial Assault - Orks
- 5: Imperial Armour Volume Eight - Raid on Kastorel-Novem
- 6: Gorkamorka:Da Roolz
- 7: Warhammer 40,000 6th Edition Rulebook
- 8: Warhammer 40,000: Wargear (4th Edition)
- 9: GW Website Apocalypse Datasheet - Ork Minelayer
- 10: GW Website Apocalypse Datasheet - Pulsa Rokkit
- 11: Warhammer 40,000: Dawn of War
- 12: White Dwarf 351, p. 25
- 12: FW Website Grot Bomb (last accessed 9 June 2015)
- 13: FW Website Ork Fighta-Bommer
- 14: Warhammer 40,000: Dawn of War II - Retribution
- 15: Rogue Trader: Into the Storm, p. 143
- 16: Ships of the Gothic Sector pg. 142-143
- 17: GW Website Ork Stompa
- 18: 'Ere We Go: Orks in Warhammer 40,000, p. 98-99
- 19: Epic Armageddon Rulebook
- 20: Imperial Armour Volume Eight - Raid on Kastorel-Novem, pg. 186
- 21: FW Website Ork Chinork Warkopta
- 22: Games Workshop Official Site
- 23: Munitorum: Bomb Squigs, [Needs Citation]
- 24: Warhammer 40,000: Conquest
- 25: White Dwarf 248 (UK) pg. 93
- 26: Warhammer Community: Reveals From the Warhammer 40,000 Open Day! (Posted on 30/11/2019) (Last accessed 30 November 2019)
- 27: Forgeworld (last accessed 10/17/2020)
|Armour||Armour • 'Eavy Armour • Mega Armour • Bioniks|
|General||Explosives • Trophies • Bosspole • Banner • Fields • Tellyportas|
|Oddboy||Dok's Tools • Mek's Tools • Runtherd Equipment • Wyrdboy Stikk|
|Specialist||Gitfinda • Rokkit Pack • Warboar • Warbike|
|Upgrades||Weapon Upgrades • Vehicle Upgrades • Spaceship Components|