Horror of Tzeentch
Horrors are the writhing Lesser Daemons of Tzeentch, fashioned from raw warpstuff and used as slaves by the Lords of Change. They come in two types, chiefly identified by colouration; Pink Horrors and Blue Horrors.
Arguably the most bizarre of all daemons in appearance, Horrors of Tzeentch manifest as an ever changing mass of shifting, gangly limbs with a central torso that normally sports a cackling or leering face in the centre - though the Horror's face can vanish and randomly reappear elsewhere on their body.
Tzeentch creates almost all of them as cheerful, madly babbling Pink Horrors. Apart from their bright colouration, Pink Horrors are also notable for their madly happy demeanour; their constantly emitted noises of almost ecstatic excitement give rise to the two other names by which they are sometimes known; the Squealer or Screamer (although, fittingly enough for such a confusing and hard to understand entity as Tzeentch, a separate Tzeentchian daemon exists that is referred to as a Screamer, which appears completely different to Screaming Horrors). This inherently random noise, especially when Pink Horrors appear in groups, is said to be particularly unnerving, able to drive the weak-minded to insanity. To add to the cacophony of sensory perceptions, Pink Horrors leave trails of pink smoke and light behind them as they move; and they move constantly, running, scampering and caterwauling all over the place.
Just like other Daemons of Tzeentch they are capable of sorcery. Depending on the might of a Horror, this sorcery can range from the common hurling of warp flames or Bolts of Change to more exotic powers, such as the creation of arcane items from their bodies or the manipulation of mortal minds by imitating strange and exotic musical instruments. The most powerful Horrors belong to the ranks of the Daemonic Heralds, some of which ride Burning Chariots of Tzeentch.
Pink Horrors enjoy casting spells and such aggressive acts will only spur them onto to wilder behaviour and greater expressions of manic excitement. Horror Packs rely heavily on their ranged sorcerous attacks but even in melee they are difficult to deal with. Although weaker than most other daemons in close combat, their magical, twisting bodies are hard to destroy; they enjoy a contradictory blessing of Tzentch that makes their highly mutable forms resistant to change inflicted by external forces and can in fact regenerate whole limbs with ease. Upon dying (something else which appears to provide them with unnatural delight), they magically transform into two Blue Horrors with a final whoop of happiness.
Units of Pink Horrors are led by an Iridescent Horror - especially furiest horror.
A Pink Horror splits into two smaller Blue Horrors when its body is destroyed. While these two are just as powerful as their former Pink self, Blue Horrors tend to squabble endlessly among themselves as their cheerful nature is reversed with the splitting, their principle character traits being sadness and incessant whining. 
Just as a dying Pink Horror splits into two lesser incarnations, a slain Blue Horror will split once more into a pair of Brimstone Horrors. Named for a stench so strong it offends even other Daemons, these diminutive Warp creatures may look bright and whimsical, but they are in truth spiteful and vindictive. They realize that the glories of authority and prominence are forever beyond them. To make themselves feel better, they burn everything they come across by hurling magical flame – to a Brimstone Horror, warpfire is the great leveller. Those that try to extinguish them or stamp them out are quickly surrounded, the Brimstone Horrors joining hands in an incandescent ring around them and singing mocking songs as they turn their victims into blazing pillars of flame.
- The Blue Scribes
- The Changeling
- Zzak'tar - Iridescent Horror. He and his Coven of Pink Horrors are a part of the Brazen Host, though ever fearful of the wrath of its commander - Greater Daemon Gore Lord.
Horrors - Dawn of War
- 1: Codex: Chaos Daemons (4th Edition), p. 35
- 2: Realm of Chaos: The Lost and the Damned, p. 34
- 3: Deathwatch: Mark of the Xenos, p. 111
- 4: Games Workshop
- 5: War Zone Fenris: Wrath of Magnus - Chaos Daemons
- 6: Codex: Chaos Daemons (6th Edition), pg. 38
- 7: White Dwarf 368 (UK), pg. 26